ArmaDB
Online · up 5h 25m Europe Frankfurt ping site updated 56 seconds ago PC Xbox PlayStation

ISRAELITE | Unit | Takilla | Powered By ISRAELITE

2/64 players

15.8 GB 193 mods

3.1% full

v1.8.0.13 BattlEye Password

Direct join code

0563384440

In game: Server browser, then Direct Join

Players
2 / 64
3.1% full
In queue
0
Mods
193
15.8 GB to download
Server FPS
60
1.0 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
24.4%
3.0 players avg

Player activity

Average 3 · low 0 · peak 5 · last 7 days

0 2 3 5 6 Mon 12 Wed 14 Fri 16 peak 5
Average players Low to peak in each bucket Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
60
60 to 60
Memory in use
1.0 GB
peak 1.0 GB
Restarts
2
2 in 24 h
Session
1h 59m
avg · max 5h 25m
0 40 80 FPS 980 1,000 1,020 MEMORY IN USE, MB 2 restarts 08:39 to 08:49 10:00 12:00 14:00 Sat 17 Oct, 09:00 60 FPS 988 MB in use Sat 17 Oct, 10:00 60 FPS 995 MB in use Sat 17 Oct, 11:00 60 FPS 1,003 MB in use Sat 17 Oct, 12:00 60 FPS 1,009 MB in use Sat 17 Oct, 13:00 60 FPS 998 MB in use Sat 17 Oct, 14:00 60 FPS 999 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 2 restarts 6 hours · hover for detail Times in UTC change
0 40 80 FPS 980 1,000 1,020 MEMORY IN USE, MB 2 restarts 08:39 to 08:49 18:00 00:00 06:00 12:00 Sat 17 Oct, 08:00 60 FPS 993 MB in use Sat 17 Oct, 09:00 60 FPS 988 MB in use Sat 17 Oct, 10:00 60 FPS 995 MB in use Sat 17 Oct, 11:00 60 FPS 1,003 MB in use Sat 17 Oct, 12:00 60 FPS 1,009 MB in use Sat 17 Oct, 13:00 60 FPS 998 MB in use Sat 17 Oct, 14:00 60 FPS 999 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 2 restarts 7 hours · hover for detail Times in UTC change
0 40 80 FPS 980 1,000 1,020 MEMORY IN USE, MB 2 restarts 08:39 to 08:49 Mon 12 Oct Wed 14 Oct Fri 16 Oct Sat 17 Oct, 08:00 60 FPS 993 MB in use Sat 17 Oct, 09:00 60 FPS 988 MB in use Sat 17 Oct, 10:00 60 FPS 995 MB in use Sat 17 Oct, 11:00 60 FPS 1,003 MB in use Sat 17 Oct, 12:00 60 FPS 1,009 MB in use Sat 17 Oct, 13:00 60 FPS 998 MB in use Sat 17 Oct, 14:00 60 FPS 999 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 2 restarts 7 hours · hover for detail Times in UTC change

Installed mods 193 15.8 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

GRS - Dev Framework family 52 mods linked by dependencies · also built on Zeliks Character, GRS - Patches, Attachment Framework-Core Mod page
WCS_Armaments family 38 mods linked by dependencies · also built on WCS_Weapon_Scripts, MFD Framework, WCS_Attachments Mod page
ACE Core Dev family 12 mods linked by dependencies · also built on ACE Medical Core Dev Mod page
Bacon Loadout Editor family 4 mods linked by dependencies Mod page
Car Radio4All - PARTLY BROKEN family 4 mods linked by dependencies · also built on Project Sonar - Radio Stations Mod page
Realistic Combat Drones family 3 mods linked by dependencies Mod page
Kova x ATAK family 3 mods linked by dependencies Mod page
Stars Weapons Core family 3 mods linked by dependencies Mod page
Motorbike family 3 mods linked by dependencies Mod page
CRX Enfusion A.I. family 2 mods linked by dependencies Mod page
TacticalAnimationOverhaul TEST family 2 mods linked by dependencies Mod page
DarcCore family 2 mods linked by dependencies Mod page
Wirecutters 2 family 2 mods linked by dependencies Mod page
ARMA-RY CORE family 2 mods linked by dependencies Mod page
JASPER_GMC family 2 mods linked by dependencies Mod page
Billboard family 2 mods linked by dependencies Mod page
OTAC Medical Models family 2 mods linked by dependencies Mod page
Game Master FX family 2 mods linked by dependencies Mod page
Standalone mods 53: checked, and linked to nothing else installed here

Same scenario

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