Map Drawing allows players to freely draw onto the map.
Players now
293
Servers
395
Rating
95%
43 votes
Subscribers
-
245,788 downloads
Busiest servers running it 395 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TilW
- Version
- 1.1.1
- Size
- 141 KB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 25 May 2025
- Updated
- 3 months ago
- Workshop ID
- 656AC01634459D8D
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Required by
60Often used with
8Version history
8-
v1.1.1 141 KB 4 Jul 2026
- Added specific deletion selection - Bound UndoIdentify on console - Moved from PC component to WorldController
-
v1.1.0 140 KB 31 Jul 2025
-
v1.0.5 16 KB 20 Jun 2025
-
v1.0.4 16 KB 31 May 2025
-
v1.0.3 16 KB 30 May 2025
-
v1.0.2 15 KB 30 May 2025
Description from the Workshop
Features: - Freely draw polylines onto the map, a tool invaluable for tactical planning - Customize colors, width and opacity in a fully localized GUI - Robust technical design, highly optimized for multiplayer - Determine drawing visibility by choosing between faction, global and private mode Demonstration video: https://youtu.be/-0o8caRfvMg Usage: - To enter drawing mode, start and keep holding Shift (right D-Pad) - Briefly left click (A button) onto the map to start your drawing - Move your cursor and left click again to draw a line segment - Keep drawing segments until your drawing is complete - You can undo previous segments by pressing middle mouse button - When you are done, release Shift to finish the drawing - To see author and creation time, press middle mouse button while hovering over a drawing - Similarily, press the delete key to remove a drawing Tool settings are adjusted in a GUI accessible through the maps existing radial menu. Note that this radial menu is only available while controlling a character (limitation of the base game), however there are also chat commands (/draw-help) as a fallback input method. The mod also includes a document readable in the Script Editor (TILW_MapDrawingDocs.c) that explains technical design and several key optimizations, so that interested modders can easily understand and learn from it. Under a different Workshop item, this mod is my submission for Make Arma Not War 2025. Discord thread: https://discord.com/channels/105462288051380224/1378020860329459852