Overhauls weapon animations and adds new combat mechanics like blind fire, high ready, and weapon canting. Actively developed.
Players now
6,735
Servers
1,756
Rating
92%
324 votes
Subscribers
5
1,587,753 downloads
Busiest servers running it 1,756 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Bale'
- Version
- 2.0.78
- Size
- 3.7 MB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 24 Jul 2024
- Updated
- 2 months ago
- Workshop ID
- 61ECB5EFAA346151
Recent adoption
30 days: +1908 −1395 ↑19
- − SMU 2.0.78 12m ago
- + JSOC Omega | discord.gg/JSOC-Omega 2.0.78 12m ago
- + L3GiUM Servidor 2.0.78 27m ago
- − AUSTRIAN AMERICAN INTERNATIONAL Test Branch 2.0.78 42m ago
- + (MEX)(ESP) (ABUELIZA PVP) (CARTELES UNIDOS VS GOBIERNO) (https://discord.gg/gdaDTAB68U) 2.0.78 42m ago
- + Tier One Special Forces #3 | Testing | 2.0.78 1h ago
- − [EU1|ENG]|Fluffysnot|StalkerPVPE|AI| 2.0.78 1h ago
- ↑ [NA1] The Eastern Front | TEF | PVP | Crossplay | https://discord.gg/tefofficial 2.0.78 2.0.77 1h ago
- − [MEX][USA][SV2] Bravo Six Company | Sedena vs Narcos | Milsim / RP | PC/XBOX/PS5 | 2.0.78 2h ago
- + [COC] Casual Ops Central PvE | TEMPLAR ARISE II | discord.gg/driftusy 2.0.78 2h ago
- − (UK) Last Stand Gaming | DEAD EARTH: SURVIVE OR DIE (PVE) 2.0.78 2h ago
- − [US] | 1st Marine Devil Dogs | Early GWOT | Milsim | Pub | Crossplay | PVE 2.0.78 2h ago
Required by
280Often used with
8Version history
10-
v2.0.78 3.7 MB 15 Aug 2026
Update 2.0.75, which had been canceled, is fixed and released again for TacticalAnimationOverhaulTEST Incompatible Mod: Loading WCS_HoldBreath before TAO will crash the server. The opposite doesn’t crash the server, but holding your breath won’t work.
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v2.0.77 3.7 MB 15 Aug 2026
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v2.0.76 3.7 MB 14 Aug 2026
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v2.0.75 3.7 MB 14 Aug 2026
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v2.0.74 3.7 MB 14 Jun 2026
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v2.0.73 3.7 MB 14 Jun 2026
Description from the Workshop
T.A.O (Tactical Animation Overhaul) overhauls weapon-related character animations and adds gameplay mechanics focused on combat posture and weapon handling. Main features (designed to work in synergy): Blind Fire system with dedicated animations for each stance (except prone) – Left / Top / Right – Animations specific to weapon type: Rifle or Machine Gun – Disabled in third-person view High Ready stance with smooth transitions – Syncs with ADS and reacts to weapon obstruction – Dynamic aiming adjustments (up/down) Weapon Canting with stance-specific, dynamic animations – Dynamic aiming adjustments (up/down) Vanilla M16 family animations reworked (idle, walk, run) First-person camera set at eye level for a more authentic POV and improved visibility Aiming animation system reworked to reduce weapon–head clipping Dynamic freelook for lowered-weapon stances Configurable walk-speed limits (3 presets: Slow, Normal, Fast) with additional customizable controls; replaces the vanilla Walk control Compatibility Not compatible with any mods who override and modify Locomotion.agf Incompatible mod: "WCS_HoldBreath" For modded locomotion animations with RHS, use T.A.O RHS COMPATIBILITY. Most weapon packs work out of the box if they inherit vanilla base prefabs per weapon type. If they use custom player_main animations, the instance should be a child of player_main.asi or player_main_rifle.asi. Load T.A.O at the bottom of your server-side mod list to minimize conflicts. Controls (customizable under Settings → TAO): Blind Fire → Left Ctrl + Middle Mouse / Console: RB + X Weapon Canting → Left Ctrl + X / Console: RB + LB High Ready → Left Ctrl + Left Alt / Console: see Controls menu Community Feedback, questions, bug reports, and dev updates: Discord — https://discord.gg/wCqShucA6N