ArmaDB
Workshop mod

TacticalAnimationOverhaul TEST

by Bale' · all their mods

Overhauls weapon animations and adds new combat mechanics like blind fire, high ready, and weapon canting. Actively developed.

Players now

6,735

Servers

1,756

Rating

92%

324 votes

Subscribers

5

1,587,753 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/61ECB5EFAA346151

Busiest servers running it 1,756 in total

All servers
128 /128
[MEX][USA][SV1] Bravo Six Company | Sedena vs Narcos | Milsim / RP | PC/XBOX/PS5 |
Canada · Bravo Six
+39 queued
128 /128
[OG1] Old Guys 1 | Fallujah Infantry | Modern Conflict | Parachutes | Discord.gg/OldGuys
United States · [OG] Fallujah
+31 queued
128 /128
[NA7] W.C.S. Realism NATO/RUS New Everon Conflict | discord.armawcs.com | Hosted by awn.gg
United States · [WCS] New Everon - North/South #1
+25 queued
128 /128
[OGR1] Old Guard Revival 1 | Udachne Drones | Modern Conflict | Crossplay
United States · [OGR] Udachne Ukraine Conflict
+25 queued
128 /128
[NA6] W.C.S. Realism NATO/RUS Belleau Wood DAAS | discord.armawcs.com | Hosted by awn.gg
United States · [WCS] Belleau Wood - DAAS #5
+24 queued
128 /128
[BnB3] beers an bipods | PvP | console friendly | modern | https://discord.gg/bnbarma
United States · BnBxCoC Belleauwood Conflict
+23 queued
128 /128
[NA1] SpearHead UHC Yunakivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
United States · Yunakivka-RAAS-E/W
+23 queued
128 /128
[OG2] Old Guys 2 | Texas Border AAS | Modern Conflict | Discord.gg/OldGuys
United States · [OG] Texas Border
+21 queued
128 /128
[NA2] SpearHead UHC Orlivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
United States · Orlivka-AAS
+19 queued
127 /128
[NA2] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG
United States · TWS 2000 Meters to Andriivka
+18 queued

Players on servers with it

daily, last 30 days

0 4,000 8,000 12,000 16,000 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 12,095
Average players Low to peak in each bucket

Details

Author
Bale'
Version
2.0.78
Size
3.7 MB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
24 Jul 2024
Updated
2 months ago
Workshop ID
61ECB5EFAA346151

Recent adoption

30 days: +1908 −1395 ↑19

Version history

10
  1. v2.0.78 3.7 MB 15 Aug 2026

    Update 2.0.75, which had been canceled, is fixed and released again for TacticalAnimationOverhaulTEST Incompatible Mod: Loading WCS_HoldBreath before TAO will crash the server. The opposite doesn’t crash the server, but holding your breath won’t work.

  2. v2.0.77 3.7 MB 15 Aug 2026
  3. v2.0.76 3.7 MB 14 Aug 2026
  4. v2.0.75 3.7 MB 14 Aug 2026
  5. v2.0.74 3.7 MB 14 Jun 2026
  6. v2.0.73 3.7 MB 14 Jun 2026
Description from the Workshop

T.A.O (Tactical Animation Overhaul) overhauls weapon-related character animations and adds gameplay mechanics focused on combat posture and weapon handling. Main features (designed to work in synergy): Blind Fire system with dedicated animations for each stance (except prone) – Left / Top / Right – Animations specific to weapon type: Rifle or Machine Gun – Disabled in third-person view High Ready stance with smooth transitions – Syncs with ADS and reacts to weapon obstruction – Dynamic aiming adjustments (up/down) Weapon Canting with stance-specific, dynamic animations – Dynamic aiming adjustments (up/down) Vanilla M16 family animations reworked (idle, walk, run) First-person camera set at eye level for a more authentic POV and improved visibility Aiming animation system reworked to reduce weapon–head clipping Dynamic freelook for lowered-weapon stances Configurable walk-speed limits (3 presets: Slow, Normal, Fast) with additional customizable controls; replaces the vanilla Walk control Compatibility Not compatible with any mods who override and modify Locomotion.agf Incompatible mod: "WCS_HoldBreath" For modded locomotion animations with RHS, use T.A.O RHS COMPATIBILITY. Most weapon packs work out of the box if they inherit vanilla base prefabs per weapon type. If they use custom player_main animations, the instance should be a child of player_main.asi or player_main_rifle.asi. Load T.A.O at the bottom of your server-side mod list to minimize conflicts. Controls (customizable under Settings → TAO): Blind Fire → Left Ctrl + Middle Mouse / Console: RB + X Weapon Canting → Left Ctrl + X / Console: RB + LB High Ready → Left Ctrl + Left Alt / Console: see Controls menu Community Feedback, questions, bug reports, and dev updates: Discord — https://discord.gg/wCqShucA6N