ArmaDB

Adds a variety of different IEDs which have physical defusal mechanics.

Players now

70

Servers

230

Rating

100%

13 votes

Subscribers

-

79,326 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/65666CA764BB11E9

Busiest servers running it 230 in total

All servers

Players on servers with it

daily, last 30 days

0 200 400 600 800 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 557
Average players Low to peak in each bucket

Details

Author
Richmuel UK
Version
1.0.19
Size
10.2 MB
Licence
APL
Game version
1.6.0.68
Likes
0 / 0 dislikes
Published
19 May 2025
Updated
11 months ago
Workshop ID
65666CA764BB11E9

Recent adoption

30 days: +424 −372 ↑0

Version history

10
  1. v1.0.19 10.2 MB 12 Nov 2025
  2. v1.0.18 10.2 MB 17 Jul 2025
  3. v1.0.17 9.1 MB 27 Jun 2025
  4. v1.0.16 9.1 MB 27 Jun 2025
  5. v1.0.15 8.8 MB 23 Jun 2025
  6. v1.0.14 8.8 MB 22 Jun 2025
Description from the Workshop

Includes a variety of trigger styles including timers, secondary explosives, proximity detection, proximity threshold and vibration sensors. These IEDs are all fully GM implemented with editable settings. This means they can be completely customised on the fly, or preplaced in the editor. Once the correct type of IED has been identified, the in-game Field Manual can be used to help you correctly defuse the IED. Usually this is done by having a pair of wire cutters in hand and then cutting the correct wire. At the moment the solutions are fairly simple, but as the framework is now complete, these will develop in complexity in the future. This mod has a full set of sounds and will have new models added in the future. If you need to get in touch you can find me here: https://discord.gg/7v4xvS8NgF This is the discord for the 40 Commando Royal Marines Milsim Unit. We organise co-operative scenarios every Sunday at 1900 UK time. You would be very welcome to join us.