ArmaDB

GRS Nightvision system containing IR Lights/Lasers/Thermals/NVG Devices, etc.

Players now

145

Servers

383

Rating

69%

13 votes

Subscribers

-

15,329 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A2A460F6FE4B59A

Busiest servers running it 383 in total

All servers

Players on servers with it

daily, last 30 days

0 250 500 750 1,000 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 825
Average players Low to peak in each bucket

Details

Author
Wrottz
Version
1.1.1
Size
199.1 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
21 Aug 2026
Updated
1 week ago
Workshop ID
6A2A460F6FE4B59A

Recent adoption

30 days: +906 −763 ↑116

Version history

12
  1. v1.1.1 199.1 MB 4 Oct 2026
  2. v1.1.0 199.1 MB 31 Aug 2026
  3. v1.0.36 199.1 MB 26 Aug 2026
  4. v1.0.35 199.1 MB 26 Aug 2026
  5. v1.0.34 199.1 MB 26 Aug 2026
  6. v1.0.33 199.1 MB 26 Aug 2026
Description from the Workshop

GRS NVGs is here in Open Beta! Feel free to install it, try it out, and let us know what you think. There is a bug report forum created in #bug_reports, please use it if you have problems that you run into, and follow the steps listed to report bugs. I just have a few notes for folks to keep in mind while using the mod. What this mod entails: GRS NVGs contains PVS-31, PSQ-36, GPNVG18, and FPano NVG Variants. The PSQ-36 and FPanos include an augmented reality HUD system, that allows you to view thermal outlines on character/vehicles, a navigation HUD, blufor tracking, and view friendly map markers. There are several options under Gameplay settings that allow you to configure them as you see fit. You can also change your NVG filter color in the Gameplay settings between White, Green, Amber, or Red Phos. Server Owners can also enable/disable (all on by default) the AR features, so PvP Conflict Server Owners can keep the Blufor Tracking and NAV Hud, but get rid of the thermal overlay/outlines if they so desire. Server owners can also set up default values, so Milsim servers can pre-configure the NVG Experience for their users, users can then tweak them later on if they desire. All IR/Visible Lights/Lasers have various modes/settings. Everything is configured under custom keybinds, that can be changed by the end user. The IR Laser, IR Illuminator, and White Light have Hi/Lo, The Helmet Lights have IR/White, and the Strobe has Steady/Blink. The IR Laser/Illuminator/Vis Laser/White Light on the NGAL/MAUL/Surefire Light have a keybind to Toggle them (Locks them on until you turn it back off), or a momentary keybind (On until you let go of the key). Lasers and strobes should be visible from a very long distance away, they’ve been tested out to 5+kms. Furthermore, the mod also contains OpsCore FTHS Helmets in several variants, with a full suite of helmet accessories Finally, we have true PiP Night Vision, although you should consider it HIGHLY experimental, and exp...