GM tool for undercover gameplay. Override player and vehicle perceived factions, enabling disguises, infiltration, checkpoints, sabotage, and AI suspicion behavior.
Players now
5
Servers
34
Rating
100%
6 votes
Subscribers
-
1,154 downloads
Busiest servers running it 34 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ton__
- Version
- 1.0.12
- Size
- 43 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 19 Apr 2026
- Updated
- 4 months ago
- Workshop ID
- 99F24CD88F8E5B58
Recent adoption
30 days: +65 −50 ↑0
- + BRAESQT - Esquadrão Tático 1.0.12 9h ago
- − I.T.F FR(chill-sim|semi-RP|https://discord.gg/XH82JsE6a) 1.0.12 11h ago
- − BRAESQT - Esquadrão Tático 1.0.12 11h ago
- + Pdiddy12345 1.0.12 19h ago
- + JSOTF test 1.0.12 1d ago
- + Strykers - Arquipélago Estratégico - Aliança Elite BR 1.0.12 1d ago
- − Strykers - Arquipélago Estratégico - Aliança Elite BR 1.0.12 1d ago
- − Arma Blarma | Testing and Administrative Dept. 1.0.12 1d ago
- − MOS ITALIA TEST 1.0.12 2d ago
- + Aibuek_lol 1.0.12 3d ago
- − Aibuek_lol 1.0.12 3d ago
- + Kaio Test Server 1.0.12 3d ago
Requires
1Required by
1Often used with
8Version history
10-
v1.0.12 43 KB 23 May 2026
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v1.0.11 43 KB 23 May 2026
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v1.0.10 42 KB 21 May 2026
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v1.0.9 38 KB 18 May 2026
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v1.0.8 38 KB 18 May 2026
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v1.0.7 38 KB 18 May 2026
Description from the Workshop
A simple gameplay utility mod focused on undercover, infiltration and disguise gameplay for Arma Reforger. Originally made for the FCAT community, it allows Game Masters to override how AI perceives players and vehicles, enabling better stealth, checkpoint, sabotage, reconnaissance and undercover missions. ================================================== WHY THIS MOD EXISTS ================================================== Many PMC, civilian and custom clothing items are tied to the US faction, causing vanilla AI to treat disguised players as US even when they look different. This mod lets GMs manually control how AI perceives players and vehicles. ================================================== MAIN FEATURES ================================================== • Override player and vehicle perceived faction • Vehicle perceived faction without changing real faction • Pilot Override (vehicle follows driver’s perceived faction) • AI suspicion and disguise detection • Warning state before full exposure • Vehicle infiltration support • Mixed vehicle occupants fallback to NO_FACTION • Fully configurable detection settings ================================================== DETECTION BEHAVIORS (GM Configurable) ================================================== AI detects disguised players based on behavior: • Raising weapon near observers (default 25 m) • Equipped weapon too close (default 10 m) • Staying unarmed near enemies based on **perceived faction override** (CIV: 5 m | other factions: 10 m) • Suspicion buildup over time + warning phase before full break • When one player is exposed, nearby disguised players can also be revealed (default 5 m) All radii, suspicion gain/decay, warning timers and other values are adjustable via GM editor sliders. ================================================== IMPORTANT NOTES ================================================== • Equip all faction-related gear (clothing, vests, helmets, gloves, b...