ArmaDB
Workshop mod

GM Perceived Faction Override

by Ton__ · all their mods

GM tool for undercover gameplay. Override player and vehicle perceived factions, enabling disguises, infiltration, checkpoints, sabotage, and AI suspicion behavior.

Players now

5

Servers

34

Rating

100%

6 votes

Subscribers

-

1,154 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/99F24CD88F8E5B58

Busiest servers running it 34 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 71
Average players Low to peak in each bucket

Details

Author
Ton__
Version
1.0.12
Size
43 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
19 Apr 2026
Updated
4 months ago
Workshop ID
99F24CD88F8E5B58

Recent adoption

30 days: +65 −50 ↑0

Version history

10
  1. v1.0.12 43 KB 23 May 2026
  2. v1.0.11 43 KB 23 May 2026
  3. v1.0.10 42 KB 21 May 2026
  4. v1.0.9 38 KB 18 May 2026
  5. v1.0.8 38 KB 18 May 2026
  6. v1.0.7 38 KB 18 May 2026
Description from the Workshop

A simple gameplay utility mod focused on undercover, infiltration and disguise gameplay for Arma Reforger. Originally made for the FCAT community, it allows Game Masters to override how AI perceives players and vehicles, enabling better stealth, checkpoint, sabotage, reconnaissance and undercover missions. ================================================== WHY THIS MOD EXISTS ================================================== Many PMC, civilian and custom clothing items are tied to the US faction, causing vanilla AI to treat disguised players as US even when they look different. This mod lets GMs manually control how AI perceives players and vehicles. ================================================== MAIN FEATURES ================================================== • Override player and vehicle perceived faction • Vehicle perceived faction without changing real faction • Pilot Override (vehicle follows driver’s perceived faction) • AI suspicion and disguise detection • Warning state before full exposure • Vehicle infiltration support • Mixed vehicle occupants fallback to NO_FACTION • Fully configurable detection settings ================================================== DETECTION BEHAVIORS (GM Configurable) ================================================== AI detects disguised players based on behavior: • Raising weapon near observers (default 25 m) • Equipped weapon too close (default 10 m) • Staying unarmed near enemies based on **perceived faction override** (CIV: 5 m | other factions: 10 m) • Suspicion buildup over time + warning phase before full break • When one player is exposed, nearby disguised players can also be revealed (default 5 m) All radii, suspicion gain/decay, warning timers and other values are adjustable via GM editor sliders. ================================================== IMPORTANT NOTES ================================================== • Equip all faction-related gear (clothing, vests, helmets, gloves, b...