ArmaDB

This project adds fully controllable parachutes to Arma Reforger in a way that makes it easy to add new/different ones. An example glider variant is included with the mod.

Players now

1,443

Servers

577

Rating

92%

50 votes

Subscribers

3

619,293 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/65930CB4CD0237B2

Busiest servers running it 577 in total

All servers
128 /128
[EU] LuckyGames Hardcore | Bakhmut | NATO vs RU | Drones | 1PP
Europe · Bakhmut Front
+34 queued
128 /128
[OGR1] Old Guard Revival 1 | Udachne Drones | Modern Conflict | Crossplay
United States · [OGR] Udachne Ukraine Conflict
+25 queued
128 /128
[BRASIL/LATAM] SAS #1 EASYCORE | US vs RU | CROSSPLAY | Discord.gg/sasbr
Brazil · SAS Conflict Chernarus
+17 queued
128 /128
[BRASIL/LATAM] SAS #4 HARDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbr
Brazil · SAS Core | Serhiivka Bilinear
+17 queued
128 /128
[NA1] WE THE PEOPLE - Vanilla+ Everon | Boosted XP Xbox/PS Friendly | discord.gg/WeThePeopleGaming
Canada · WTP Everon Conflict V+ N/S
+10 queued
128 /128
[NA2] WE THE PEOPLE - Vanilla+ Armed Everon + Boosted XP | KF ON | discord.gg/WeThePeopleGaming
Canada · WTP Everon Conflict V+ N/S
+8 queued
97 /128
[BRASIL/LATAM] SAS #5 EASYCORE | US vs RU | CROSSPLAY | Discord.gg/sasbr
Brazil · SAS Core | Belleau Wood Bilinear
49 /128
Deutsches Rudel [GER only] Alpha | PS5/XBox/PC | WCS DRS CONFLICT
Germany · DRS Conflict Kolgujev
49 /100
JSOTF | PvE REALISM | Public Operation Server 1 | gg/ jsotf HOSTED BY KOVA
United States · GM Atios
40 /128
[NA3] WE THE PEOPLE - Vanilla+ Armed Everon + Boosted XP | KF ON | discord.gg/WeThePeopleGaming
Canada · WTP Everon Conflict V+ N/S

Players on servers with it

daily, last 30 days

0 800 1,600 2,400 3,200 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2,367
Average players Low to peak in each bucket

Details

Author
Alphaegen
Version
1.2.0
Size
7.0 MB
Licence
APL-SA
Game version
1.6.0.108
Likes
0 / 0 dislikes
Published
18 Jul 2025
Updated
8 months ago
Workshop ID
65930CB4CD0237B2

Recent adoption

30 days: +997 −829 ↑1

Version history

6
  1. v1.2.0 7.0 MB 26 Jan 2026

    Reworked parachute networking for smoother multiplayer behavior Improved input handling so server and clients stay in sync Added client‑side prediction to reduce control lag Added better position/rotation smoothing for remote players Synced wind effects between server and clients Added safety limits to prevent speed/rotation spikes Added more debug info for wind and speed (when debug mode is enabled) Expanded tuning options for network smoothness and prediction settings Removed "min falling velocity" as it breaks in certain conditions

  2. v1.1.3 7.0 MB 5 Nov 2025
  3. v1.1.2 7.0 MB 22 Jul 2025
  4. v1.1.1 4.8 MB 20 Jul 2025
  5. v1.1.0 4.8 MB 20 Jul 2025
  6. v1.0.0 4.8 MB 18 Jul 2025
Description from the Workshop

This project adds fully controllable parachutes to Arma Reforger in a way that makes it easy to add new/different ones. It only contains a single type of parachute at the moment, which is a glider, but the dynamic values give server owners the freedom to create/modify parachutes to their liking. This mod is open source and welcomes community improvements through pull requests and issues. The mod, especially the code, is definitely not anywhere close to being perfect so feel free to give feedback or help out by improving it yourself. You can find the code here: https://github.com/Alphaegen/ArmaReforgerParachutes How you implement this mod in your own server depends on how you want to use it. Adding the parachute item to the default loadout is the easiest way to do it. Current features: * Fully steerable canopy with pitch, roll, and bank‑to‑turn control * Auto‑level PD controller keeps the canopy upright (adjustable) * Adjustable pitch and roll torques, glide, flare, and wind impulse * Consistent wind influence across all clients (adjustable) * Safe landing check injures or kills if vertical speed exceeds limit (adjustable) * Integration with default arsenals * Parachute fabric can be damaged and collapses, forcing emergency exit (adjustable) * Parachute deploys only if no nearby obstacles (adjustable) * Sends movement snapshots at a tunable rate with delta gating and distance based culling for performance * Non‑owners blend packets for smooth motion and snap when error grows large (adjustable) * Real time debug overlay shows velocity, angles, forces, wind stats and control input * Adjustable flight physics, landing limits, wind, damage, and a lot of network/performance options