The sequel to the classic
Players now
7,259
Servers
1,862
Rating
93%
115 votes
Subscribers
5
1,540,421 downloads
Busiest servers running it 1,862 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- dax5150
- Version
- 1.1.12
- Size
- 12.9 MB
- Licence
- APL
- Game version
- 1.6.0.76
- Likes
- 0 / 0 dislikes
- Published
- 25 Nov 2024
- Updated
- 10 months ago
- Workshop ID
- 62F364B35E9B51B0
Recent adoption
30 days: +1914 −1392 ↑0
- + #2 [DEUTSCH/ENGLISH] Modern War Hardcore I Development I Events | 1.1.12 6m ago
- + awesome adventure party 1.1.12 21m ago
- − #2 [DEUTSCH/ENGLISH] Modern War Hardcore I Development I Events | 1.1.12 21m ago
- + SEG - Test Server 1.1.12 51m ago
- − [RU] ZVEZDA | Project Outbreak Deadwood 1.1.12 51m ago
- + SCM Outlaw Commandos. 1.1.12 2h ago
- + CRUSADERS! | Antistasi - Eden | .gg/SN9wZeuCzg 1.1.12 2h ago
- + [Arma Reforger Europe]CombatOps optimized[discord.me/Armaeu] 1.1.12 2h ago
- − [ID] PT. Joki Petrus | Side Contract : Spooktober - Dead Signal 1.1.12 2h ago
- + SOF - ITA Milsim Ufficiale 1.1.12 3h ago
- + TEST [PL][EU]Dziupla Gier - ARMA OVER ALL | discord.gg/dziuplagier-arma 1.1.12 3h ago
- + [AU/NZ] Australian Diggers | Test Server 1.1.12 3h ago
Required by
556Often used with
8Version history
10-
v1.1.12 12.9 MB 23 Nov 2025
-
v1.1.11 12.5 MB 23 Nov 2025
-
v1.1.10 12.5 MB 23 Nov 2025
-
v1.1.9 12.5 MB 22 Nov 2025
-
v1.1.8 12.5 MB 21 Nov 2025
-
v1.1.7 12.5 MB 21 Nov 2025
Description from the Workshop
Allows you to cut down chain-link fences and barbed wire when the wirecutter item is equpped in your hand. Plays (annoying) fence cutting and rattling sounds when in use. Available in US, USSR and FIA arsenals. Different cutting times depending how flimsy the fence is. Will try to implement spawning of broken models in place of the old ones in the future, but for now this works. Special thanks to Alphaegen for the original take on this, Potato for scripting help and my gf for fixing my script even further. Additional thanks to Knight for his wizardry and fixing this after 1.6 ──────────────────────── for any questions, suggestions or bug reports, find my thread in enf_showcases on the Arma 3 Discord