Allows the player to select the appearance of their character
Players now
305
Servers
582
Rating
94%
85 votes
Subscribers
-
375,077 downloads
Busiest servers running it 582 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Instant Muffin
- Version
- 1.0.12
- Size
- 40 KB
- Licence
- APL
- Game version
- 1.3.0.157
- Likes
- 0 / 0 dislikes
- Published
- 6 Apr 2025
- Updated
- 1 year ago
- Workshop ID
- 64F869693699EEA7
Recent adoption
30 days: +755 −599 ↑0
- − [ESP] WARBORN testing 1.0.12 1h ago
- + Krash Reforger Server 1.0.12 3h ago
- + AFO WOLFPACK 1.0.12 3h ago
- − AFO WOLFPACK 1.0.12 4h ago
- + AFO WOLFPACK 1.0.12 5h ago
- − AFO WOLFPACK 1.0.12 5h ago
- + Psy Test Server 1.0.12 5h ago
- − Krash Reforger Server 1.0.12 5h ago
- − Big Moochy Battlefield 1.0.12 8h ago
- + 1st Battalion 4th Marines (1/4) Training Server 1.0.12 8h ago
- + Task Force Ember TEST 1.0.12 9h ago
- − Task Force Ember TEST 1.0.12 9h ago
Required by
128Often used with
8Version history
10-
v1.0.12 40 KB 20 Apr 2025
Changed server check logic to fix persistence in singleplayer
-
v1.0.11 40 KB 16 Apr 2025
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v1.0.10 40 KB 12 Apr 2025
-
v1.0.9 39 KB 12 Apr 2025
-
v1.0.8 39 KB 12 Apr 2025
-
v1.0.7 37 KB 11 Apr 2025
Description from the Workshop
Allows the player to select the appearance of their character. This can be done via the "Identity Selector" object placeable via a GM or mission creator. The players selected appearance will be applied immediately (inventory view will update next time an item is moved) and, if "persistent" is ticked, will be automatically reapplied the next time the player possesses a character. Only identities allowed by the players current faction will be selectable from the menu or automatically reloaded. So basically if you select a Russian head it won't show when playing as the US. If you then play as the Russian faction again without replacing your selected ID, it'll continue using the one you last saved. Behaviour is intended to be similar to how profiles worked in Arma 3. Apperance will persist between sessions and servers running the mod. Persistence is not available on consoles due to the limitations of that version of the game.