ArmaDB
Workshop mod

Grey Mans Chute Framework

by Vagrante · all their mods

Grey Man's Parachute Framework

Players now

427

Servers

691

Rating

83%

6 votes

Subscribers

-

23,258 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69EEAA01F4A11001

Busiest servers running it 691 in total

All servers

Players on servers with it

daily, last 30 days

0 400 800 1,200 1,600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1,479
Average players Low to peak in each bucket

Details

Author
Vagrante
Version
0.2.8
Size
210.7 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
23 Jul 2026
Updated
1 week ago
Workshop ID
69EEAA01F4A11001

Recent adoption

30 days: +1248 −842 ↑1239

Version history

12
  1. v0.2.8 210.7 MB 2 Oct 2026
  2. v0.2.7 210.7 MB 2 Oct 2026
  3. v0.2.6 210.7 MB 18 Sep 2026
  4. v0.2.5 210.8 MB 18 Sep 2026
  5. v0.2.4 210.8 MB 18 Sep 2026
  6. v0.2.3 210.8 MB 17 Sep 2026
Description from the Workshop

Grey Man's Parachute Framework Scripted HALO freefall and steerable parachute flight for characters, with its own camera, HUD, audio, and post-process effects. Standalone — no dependencies. Freefall Auto-engages when a character falls (minimum entry height, fall-speed trigger) — jump from any aircraft and the skydive begins. Momentum-based body flight: pitch, turn, and roll with a directional animation set, an auto-level assist toggle, and attitude-driven wind audio. First-person camera locked to the head bone with integrated freelook, flight HUD with horizon line and pitch/bank readout, vignette and chromatic-aberration / depth-of-field post effects. Canopy flight Ripcord deployment from a rig item — a staged opening: pull, drogue, bag lift, line stretch, and bloom play out as one choreographed sequence, with the flight model, audio, and character animation keyed to the same beats. Steerable canopy: forward drive, sink rate, and turn authority with analog brakes, a rate-based flare, stall behavior, glide trim, and a line-twist penalty after deploying from a spin. Landing outcomes graded by impact speed: clean landing, injury, and fatal thresholds — flare timing decides which one you get. Four canopy colorways (default, black, olive, tan). Multiplayer Flight state and direction replicate so every client sees the same skydive, with proxy motion smoothing so falling jumpers look clean on other screens. Controls (rebinds of existing actions — no new keybinds) Freefall Key Action W / S Pitch — W dives nose-down (into a track), S flattens/noses up. Holding either latches the fast animation for that direction; hands-off, fast anims key off true body pitch past ±35° in both vertical directions — head-down = fast down, head-up = fast up A / D Turn — winds turn rate up/down, holds where you leave it Q / E Roll X Auto-level / stabilize toggle Space Ripcord / deploy Under canopy Key Action W / S Pitch attitude slider — nose-down dives for speed, nose-up bleeds it; holds whe...