Grey Man's Parachute Framework
Players now
427
Servers
691
Rating
83%
6 votes
Subscribers
-
23,258 downloads
Busiest servers running it 691 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Vagrante
- Version
- 0.2.8
- Size
- 210.7 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 23 Jul 2026
- Updated
- 1 week ago
- Workshop ID
- 69EEAA01F4A11001
Recent adoption
30 days: +1248 −842 ↑1239
- + [PL]PVE[FAP][TEST] Katowanie Botow [HOST by Dziupla-Gier] 0.2.8 5m ago
- ↑ 505thAirborneLegion Kunar 0.0.28 0.2.8 20m ago
- − Spear company testow https://discord.gg/Spearpl Host S.P.E.A.R 0.2.8 20m ago
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 0.2.8 20m ago
- − [PL]PVE[FAP][TEST] Katowanie Botow [HOST by Dziupla-Gier] 0.2.8 35m ago
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 0.2.8 35m ago
- − Blackthorn Security Group 0.2.8 2h ago
- − [ESP] WARBORN testing 0.2.8 4h ago
- − [AU/NZ] WTF Testing #2 0.2.8 5h ago
- + AFO WOLFPACK 0.2.8 5h ago
- + [TH] USASOC & JSOC - PROJECT MISSION MILSIM - TSOG 0.2.8 5h ago
- + [CH] Swiss-Chillsim [PVE] [GER/FR/IT] discord.gg/msSvHqeewH 0.2.8 6h ago
Required by
180Often used with
8Version history
12-
v0.2.8 210.7 MB 2 Oct 2026
-
v0.2.7 210.7 MB 2 Oct 2026
-
v0.2.6 210.7 MB 18 Sep 2026
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v0.2.5 210.8 MB 18 Sep 2026
-
v0.2.4 210.8 MB 18 Sep 2026
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v0.2.3 210.8 MB 17 Sep 2026
Description from the Workshop
Grey Man's Parachute Framework Scripted HALO freefall and steerable parachute flight for characters, with its own camera, HUD, audio, and post-process effects. Standalone — no dependencies. Freefall Auto-engages when a character falls (minimum entry height, fall-speed trigger) — jump from any aircraft and the skydive begins. Momentum-based body flight: pitch, turn, and roll with a directional animation set, an auto-level assist toggle, and attitude-driven wind audio. First-person camera locked to the head bone with integrated freelook, flight HUD with horizon line and pitch/bank readout, vignette and chromatic-aberration / depth-of-field post effects. Canopy flight Ripcord deployment from a rig item — a staged opening: pull, drogue, bag lift, line stretch, and bloom play out as one choreographed sequence, with the flight model, audio, and character animation keyed to the same beats. Steerable canopy: forward drive, sink rate, and turn authority with analog brakes, a rate-based flare, stall behavior, glide trim, and a line-twist penalty after deploying from a spin. Landing outcomes graded by impact speed: clean landing, injury, and fatal thresholds — flare timing decides which one you get. Four canopy colorways (default, black, olive, tan). Multiplayer Flight state and direction replicate so every client sees the same skydive, with proxy motion smoothing so falling jumpers look clean on other screens. Controls (rebinds of existing actions — no new keybinds) Freefall Key Action W / S Pitch — W dives nose-down (into a track), S flattens/noses up. Holding either latches the fast animation for that direction; hands-off, fast anims key off true body pitch past ±35° in both vertical directions — head-down = fast down, head-up = fast up A / D Turn — winds turn rate up/down, holds where you leave it Q / E Roll X Auto-level / stabilize toggle Space Ripcord / deploy Under canopy Key Action W / S Pitch attitude slider — nose-down dives for speed, nose-up bleeds it; holds whe...