ArmaDB

Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.

Players now

26

Servers

47

Rating

100%

5 votes

Subscribers

-

1,964 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/773183718FA5CD6E

Busiest servers running it 47 in total

All servers

Players on servers with it

daily, last 30 days

0 60 120 180 240 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 190
Average players Low to peak in each bucket

Details

Author
Seebie90 I Nomad
Version
1.0.2
Size
184 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
27 Jul 2026
Updated
3 weeks ago
Workshop ID
773183718FA5CD6E

Recent adoption

30 days: +136 −95 ↑52

Version history

12
  1. v1.0.2 184 KB 19 Sep 2026

    ============================================================== 2026-09-19 - NEW GUNNER SCREEN: WEAPON STATUS ============================================================== The gunner's radio screen now shows the full weapon status at a glance: remaining rounds per station (Hellfire, Maverick, 70mm rocket pod, AIM-92), cannon ammo, the laser code currently set, the attack mode (DIR/LOBL/LO/HI), and whether the seeker is currently locked onto your own code (ACQ TADS / ACQ DESIG). This replaces having to guess your loadout state or check a separate screen. It works the same way across all four AH-64 loadouts (pure Hellfire, pure Maverick, and the two mixed rocket variants) - each shows exactly the stations that loadout actually carries.

  2. v1.0.1 88 KB 7 Sep 2026
  3. v1.0.0 88 KB 7 Sep 2026
  4. v0.1.6 88 KB 7 Sep 2026
  5. v0.1.5 117 KB 10 Aug 2026
  6. v0.1.4 105 KB 5 Aug 2026
Description from the Workshop

Laser-guided weapons for the WCS AH-64D. A SOFLAM operator on the ground marks a target, the gunner fires, and the missile follows the mark. Showcase: https://youtu.be/J2AYNhJTFN8 REQUIREMENTS - WCS_Armaments and WCS_AH-64D - SOFLAM Integration Core <- REQUIRED, please subscribe RVX Core is no longer used. It stopped compiling with current WCS Armaments in August, and in Reforger a single failing mod takes the whole script module down. Everything we used from it now lives in our own Core. Do NOT run "WCS AH-64D Upgrade". It breaks the AH-64 turret down to 1-2 deg/s and throws an exception every frame. That happens with our mod completely unloaded too - it is not caused by us. HOW TO USE 1. Load laser-guided ammunition: AGM-114LDG for the Hellfire, AGM-65LDG for the Maverick. 2. Set the same four-digit laser code on the aircraft and on the SOFLAM. Each digit runs 1 to 8. IMPORTANT: leave the FIRST digit alone. The aircraft can change all four, but the SOFLAM can only change the last three. Change the first one in the cockpit and the codes can no longer be matched. 3. Select the guided missile as gunner. With a matching code and an active laser, the missile follows the mark. Without one it goes where the gunner's sight is pointing. Range is no longer limited. Laser marks used to disappear beyond roughly 1600 m because the operator's character was not streamed that far; every character is now streamed to all clients regardless of distance. GUNNER WEAPON STATUS SCREEN The gunner's radio screen shows the full weapon status: rounds remaining per station, cannon ammo, the current laser code, the attack mode, and whether the seeker is locked onto your own code (ACQ TADS / ACQ DESIG). Works the same way across all four loadouts - each shows only the stations it actually carries. RECENTLY FIXED - Half of every Hellfire load used to fall off the rail - exactly 8 of 16, every time. The upper row of each M299 pod sat too close to the pod...