Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.
Players now
26
Servers
47
Rating
100%
5 votes
Subscribers
-
1,964 downloads
Busiest servers running it 47 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Seebie90 I Nomad
- Version
- 1.0.2
- Size
- 184 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 27 Jul 2026
- Updated
- 3 weeks ago
- Workshop ID
- 773183718FA5CD6E
Recent adoption
30 days: +136 −95 ↑52
- − TASK FORCE HALBERD - MOD TESTING 2.0.1 9h ago
- + TASK FORCE HALBERD - MOD TESTING 2.0.1 11h ago
- + EU/UK T.S.S Hardcore PvE- new players welcome-console friendly 2.0.1 17h ago
- + T.s.S Operations 2.0.1 19h ago
- − Jaguar | Asia | Operations 1.0.2 20h ago
- ↑ Black Pearl 평시 작전 1.0.2 2.0.1 22h ago
- ↑ [EU/UK] Stand To ISAF UK/US/NL Forces In Afghanistan 7pm start 1.0.2 2.0.1 1d ago
- − MATRIX GROUP 1.0.2 1d ago
- + 5th SFG SERE PVE 2.0.1 1d ago
- + PVP ESPAÑA 2.0.1 1d ago
- − UK | PJHQ | MODERN BRITISH FORCES | DEV PVE 24/7 | ULTRA REALISM 2.0.1 2d ago
- + 12th Battalion 75th Ranger Regiment | Public Operations | Discord Code: 8QzZ9XhgCJ 2.0.1 2d ago
Requires
4Required by
2Often used with
8Version history
12-
v1.0.2 184 KB 19 Sep 2026
============================================================== 2026-09-19 - NEW GUNNER SCREEN: WEAPON STATUS ============================================================== The gunner's radio screen now shows the full weapon status at a glance: remaining rounds per station (Hellfire, Maverick, 70mm rocket pod, AIM-92), cannon ammo, the laser code currently set, the attack mode (DIR/LOBL/LO/HI), and whether the seeker is currently locked onto your own code (ACQ TADS / ACQ DESIG). This replaces having to guess your loadout state or check a separate screen. It works the same way across all four AH-64 loadouts (pure Hellfire, pure Maverick, and the two mixed rocket variants) - each shows exactly the stations that loadout actually carries.
-
v1.0.1 88 KB 7 Sep 2026
-
v1.0.0 88 KB 7 Sep 2026
-
v0.1.6 88 KB 7 Sep 2026
-
v0.1.5 117 KB 10 Aug 2026
-
v0.1.4 105 KB 5 Aug 2026
Description from the Workshop
Laser-guided weapons for the WCS AH-64D. A SOFLAM operator on the ground marks a target, the gunner fires, and the missile follows the mark. Showcase: https://youtu.be/J2AYNhJTFN8 REQUIREMENTS - WCS_Armaments and WCS_AH-64D - SOFLAM Integration Core <- REQUIRED, please subscribe RVX Core is no longer used. It stopped compiling with current WCS Armaments in August, and in Reforger a single failing mod takes the whole script module down. Everything we used from it now lives in our own Core. Do NOT run "WCS AH-64D Upgrade". It breaks the AH-64 turret down to 1-2 deg/s and throws an exception every frame. That happens with our mod completely unloaded too - it is not caused by us. HOW TO USE 1. Load laser-guided ammunition: AGM-114LDG for the Hellfire, AGM-65LDG for the Maverick. 2. Set the same four-digit laser code on the aircraft and on the SOFLAM. Each digit runs 1 to 8. IMPORTANT: leave the FIRST digit alone. The aircraft can change all four, but the SOFLAM can only change the last three. Change the first one in the cockpit and the codes can no longer be matched. 3. Select the guided missile as gunner. With a matching code and an active laser, the missile follows the mark. Without one it goes where the gunner's sight is pointing. Range is no longer limited. Laser marks used to disappear beyond roughly 1600 m because the operator's character was not streamed that far; every character is now streamed to all clients regardless of distance. GUNNER WEAPON STATUS SCREEN The gunner's radio screen shows the full weapon status: rounds remaining per station, cannon ammo, the current laser code, the attack mode, and whether the seeker is locked onto your own code (ACQ TADS / ACQ DESIG). Works the same way across all four loadouts - each shows only the stations it actually carries. RECENTLY FIXED - Half of every Hellfire load used to fall off the rail - exactly 8 of 16, every time. The upper row of each M299 pod sat too close to the pod...