ArmaDB

A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time.

Players now

54

Servers

94

Rating

100%

7 votes

Subscribers

-

884 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/3C4A8F9BBC6D0734

Busiest servers running it 94 in total

All servers

Players on servers with it

daily, last 30 days

0 50 100 150 200 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 167
Average players Low to peak in each bucket

Details

Author
EASYMONEY-MODS
Version
0.0.1
Size
17.6 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Sep 2026
Updated
1 month ago
Workshop ID
3C4A8F9BBC6D0734

Recent adoption

30 days: +217 −159 ↑0

Version history

1
  1. v0.0.1 17.6 MB 7 Sep 2026
Description from the Workshop

A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time. **A NEW HOUSE EVERY RUN** Rooms, connecting doorways and target placement are generated on the spot — not picked from a list of presets. Hit Randomize and the old interior comes down and a fresh one goes up. Doorways roll open-frame or hinged at random, or you can force them all one way. **PAPER OR LIVE** - Paper targets — hostile silhouettes and no-shoot civilians, placed and angled per room. - Live AI — hostiles hold and defend their rooms and will open doors to get to you. Civilians stand down in place. Real reactions, real return fire. **THE PANEL** One lectern outside the entrance, hold F, eight actions: Randomize Layout · Reset Run · Targets · Civilians · Mode · Format · Doors · Last Run **TIMED AND SCORED** The clock starts when you cross the entrance and stops when you are out the far side. Score is hostiles down out of total, plus civilian hits — each civilian counts once however many rounds it takes. Civilian hits add a time penalty; raw and adjusted times are both reported. In team format the clock runs until everyone who went in is back out. **BREACHABLE DOORS** Door leaves come down to an explosive charge but shrug off small arms, so a stray round will not wreck your run. Every Randomize or Reset puts them back, breached or not. **RUN THE RANGE FROM ABOVE** A perimeter catwalk gives an instructor or spotter full overwatch of the interior. Open-top shell, no windows, one way in and one way out — what you see from the catwalk is everything happening inside. **MULTIPLAYER** Built for dedicated servers. Solo or team, and late joiners pick up the current layout, panel state and any targets already down. **PLACEMENT** Drop it in from Game Master under Compositions, or place it directly in the World Editor — same self-contained prefab either way. The hostile faction for Live AI mode is on...