Released under (APL-ND) meaning NO DERIVATIVES Mod is to be used as a dependency, no altering of core files.
Players now
7,189
Servers
2,727
Rating
88%
450 votes
Subscribers
12,464
5,509,367 downloads
Busiest servers running it 2,727 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- zelik
- Version
- 1.1.21
- Size
- 77 KB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 2 Apr 2023
- Updated
- 3 months ago
- Workshop ID
- 5D0551624969C92E
Recent adoption
30 days: +2793 −1881 ↑412
- + berretti verdi 1.1.21 8m ago
- + K.S.S.O. HUB 1.1.21 23m ago
- − MgH_Test 1.1.21 23m ago
- + XIIIth 1.1.21 38m ago
- + 115dev 1.1.21 38m ago
- + [CAN] Canuck Tactical Group | Brutal PVE | GM | Event Server 1.1.21 38m ago
- + DREILÄNDERFRONT (DLF) UHC (DACH) 1.1.21 38m ago
- + GALACTIC UNIVERSE BATTLEFLEET PUBLIC MILSIM 1.1.21 53m ago
- + Kukyn's Playground 1.1.21 1h ago
- + MgH_Test 1.1.21 1h ago
- + RRT | Training 1.1.21 1h ago
- − MgH_Test 1.1.21 1h ago
Required by
2693Often used with
8Version history
10-
v1.1.21 77 KB 26 Jun 2026
-
v1.1.20 75 KB 12 Nov 2025
-
v1.1.19 99 KB 28 Mar 2025
-
v1.1.18 131 KB 11 Mar 2025
-
v1.1.17 131 KB 8 Mar 2025
-
v1.1.16 131 KB 8 Mar 2025
Description from the Workshop
If you are not a modder don't bother downloading, no assets are included. Now Includes ZEL_Clothing.conf for vanilla persistence. Add it to your persistence confg in the Clothing configuration. Be sure to set it's Collection to "Item" Added: Individual item hiding in first person. If inheriting from my base prefabs (as you should be doing) the following are set up to hide in first person by default. • ZEL_HeadClothing_Base • ZEL_EyesClothing_Base • ZEL_EarsClothing_Base • ZEL_FaceClothing_Base If you inherit from any of the other prefabs or you're not inheriting at all you must toggle the hiding on the Area Type in the BaseLoadoutClothComponent on your prefab.