ArmaDB
Online · up 51m Asia Tokyo ping site updated 47 seconds ago PC Xbox PlayStation

【JP】MSJP DEVELOPMENT / TEST SERVER

0/20 players

23.5 GB 189 mods

0% full

v1.8.0.13 BattlEye Password

Direct join code

0907696226

In game: Server browser, then Direct Join

Players
0 / 20
0% full
In queue
0
Mods
189
23.5 GB to download
Server FPS
60
1.6 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
5.8%
1.0 players avg

Player activity

Average 1 · low 0 · peak 2 · last 7 days

0 1 1 2 2 Sat 10 Mon 12 Wed 14 Fri 16 peak 2
Average players Low to peak in each bucket Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
60
60 to 60
Memory in use
1.4 GB
peak 1.6 GB
Restarts
7
7 in 24 h
Session
13m
avg · max 51m
0 40 80 FPS 1,300 1,500 1,700 MEMORY IN USE, MB restart 15:49 12:00 14:00 16:00 Fri 16 Oct, 14:00 60 FPS 1,402 MB in use Fri 16 Oct, 15:00 60 FPS 59 to 60 1,424 MB in use Fri 16 Oct, 16:00 60 FPS 1,589 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 7 restarts 3 hours · hover for detail Times in UTC change
0 40 80 FPS 1,300 1,500 1,700 MEMORY IN USE, MB 18:00 00:00 06:00 12:00 Fri 16 Oct, 14:00 60 FPS 1,402 MB in use Fri 16 Oct, 15:00 60 FPS 59 to 60 1,424 MB in use Fri 16 Oct, 16:00 60 FPS 1,589 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 7 restarts 3 hours · hover for detail Times in UTC change
0 40 80 FPS 1,300 1,500 1,700 MEMORY IN USE, MB 7 restarts 14:55 to 15:49 Sat 10 Oct Mon 12 Oct Wed 14 Oct Fri 16 Oct Fri 16 Oct, 14:00 60 FPS 1,402 MB in use Fri 16 Oct, 15:00 60 FPS 59 to 60 1,424 MB in use Fri 16 Oct, 16:00 60 FPS 1,589 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 7 restarts 3 hours · hover for detail Times in UTC change

Installed mods 189 23.5 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

WCS_Armaments family 84 mods linked by dependencies · also built on RHS - Content Pack 01, RHS - Content Pack 02, RHS - Status Quo Mod page
ACE Core Dev family 16 mods linked by dependencies · also built on ACE Medical Core Dev, ACE Medical Circulation Dev, ACE Medical Breathing Dev Mod page
Bacon Suppressors family 5 mods linked by dependencies · also built on RIS Laser Attachments Mod page
Creature Melee AI family 3 mods linked by dependencies Mod page
Chungus Core family 3 mods linked by dependencies Mod page
Breachable Doors family 2 mods linked by dependencies Mod page
ToH ReCharacters Core family 2 mods linked by dependencies Mod page
Military Boats family 2 mods linked by dependencies Mod page
Emergency Light Framework family 2 mods linked by dependencies Mod page
Laser Rangefinder family 2 mods linked by dependencies Mod page
Sand Cruiser family 2 mods linked by dependencies Mod page
ConflictPVERemixedVanilla2.0 family 2 mods linked by dependencies Mod page
Lunacy Audio family 2 mods linked by dependencies Mod page
Improved Blood Effect family 2 mods linked by dependencies Mod page
Formation family 2 mods linked by dependencies Mod page
JLH Conflict PvE Bootstrap family 2 mods linked by dependencies Mod page
CM-SquadRadioSound-Addon family 2 mods linked by dependencies Mod page
Encounter Loading Screens family 2 mods linked by dependencies Mod page
Standalone mods 51: checked, and linked to nothing else installed here
Dependencies not checked yet 1: not read from the Workshop yet, so we cannot say whether they need anything