ArmaDB

This mod transforms AI units in Arma Reforger, shifting their behavior from untrained civilians to highly skilled military units.

Players now

10

Servers

10

Rating

94%

34 votes

Subscribers

-

7,690 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6612C3EDEE9D4859

Busiest servers running it 10 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 47
Average players Low to peak in each bucket

Details

Author
Certeon
Version
1.0.7
Size
926 KB
Licence
APL
Game version
1.4.0.55
Likes
0 / 0 dislikes
Published
10 Aug 2025
Updated
1 year ago
Workshop ID
6612C3EDEE9D4859

Recent adoption

30 days: +15 −12 ↑0

Version history

8
  1. v1.0.7 926 KB 4 Oct 2025
  2. v1.0.6 926 KB 4 Oct 2025
  3. v1.0.5 926 KB 21 Sep 2025
  4. v1.0.4 926 KB 21 Sep 2025
  5. v1.0.3 926 KB 20 Sep 2025
  6. v1.0.2 926 KB 10 Aug 2025
Description from the Workshop

The AI now matches player strength In a ratio of 1/1 to 1/4. (One skilled player alone are able to fight against ~ max 4 AI with 50% succes rate) This forces players to adopt a more tactical approach to succeed against them. - AI units are significantly more accurate in shooting. - They shoot and see effectively over greater distances. - They navigate terrain more adeptly. - They maneuver with improved tactics. - they can hear you, see you, and search for you with binoculars. - they can shoot at locations where they predict you might be or where you were last seen. but: - aim to center of chest and not to head like before - not cheating in any sense (only grass is invisible for them, but not other objects, trees, bushes) It means: - Suppressive fire on enemies is no longer optional but a necessity, as exposing oneself without cover is highly risky. - The scenario where a single player can clear an entire base is now unrealistic. Players must collaborate, avoid being outnumbered, surrounded, or picked off like ducks. - Moving across open terrain without cover is no longer viable.