Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0
Players now
170
Servers
246
Rating
96%
76 votes
Subscribers
-
357,435 downloads
Busiest servers running it 246 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Gramps303
- Version
- 1.5.5
- Size
- 887 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 3 Oct 2024
- Updated
- 2 weeks ago
- Workshop ID
- 628729E87E79DA7F
Recent adoption
30 days: +616 −570 ↑426
- − AU | OzGamingCrew #1 | Operation Dilute | PvE | 1930 AEDST 1.5.6 1h ago
- ↑ [PT] PHOENIX AR MILSIM PORTUGAL 4Netplayers T & T 1.5.5 1.5.6 1h ago
- − 秘密地牢|牢大在打复活赛 1.5.6 1h ago
- + 秘密地牢|牢大在打复活赛 1.5.6 2h ago
- + [AU] AussieSAS / Modern PvE / Merak / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.5.6 2h ago
- − hell of a rodeo 1.5.5 2h ago
- + [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.5.6 3h ago
- ↑ ||AA|| Arthritic Avengers Slow to Move - Still Deadly #2 1.5.5 1.5.6 3h ago
- − 3rd District 1.5.6 3h ago
- − For The Boys 1.5.6 4h ago
- + 3rd District 1.5.6 5h ago
- ↑ W.T.A.F Milsim Conflict 1.5.3 1.5.6 6h ago
Requires
1Required by
145Often used with
8Version history
12-
v1.5.5 887 KB 1 Oct 2026
- Reimport fix
-
v1.5.4 2.0 MB 1 Oct 2026
-
v1.5.3 2.0 MB 20 Aug 2026
-
v1.5.2 2.0 MB 18 Aug 2026
-
v1.5.1 2.0 MB 18 Aug 2026
-
v1.5.0 2.0 MB 17 Aug 2026
Description from the Workshop
Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0 (HUGE thanks to Bacon for the initial code, the tacos, the cats, and the motivation to get this working nicely!) NOW CONFIGURABLE!!! - Only allows AI spawning and capturing for bases in the task list - Supply Depot AI still spawn in normally - If close enough together, can have up to 3 tasks in the task list - Eliminates the possibility of being a lone wolf - Increases server performance - Scaled attack points based on player count (players > 25 = 2 points, players > 50 = 3 points) - NOW CONFIGURABLE! - Points within 500m of each other will spawn together no matter the player count - NOW CONFIGURABLE! - The above numbers are now configurable server side, see below The following variables can be found/edited in the server generated json config file. The config file can be found in "profile/LinearConflictPVEConfig/LCPConfig.json" "version": "0.1 - DO NOT CHANGE! Used for updating the config file", "autoAddObjectiveDistance": "If another cap point is within this distance, automatically add it to the objectives list (Default: 500)", "minPlayersForSecondObj": "Minimum number of players required to search for a second objective (Default: 25)", "minPlayersForThirdObj": "Minimum number of players required to search for a third onjective (Default: 50)", "objectiveDistanceRadiusMax": "Maximum distance allowed for an additional objective search (Default: 800)", "newTaskCooldown": "Cooldown timer for assigning a new cap point after one is capped (Default: 300)", "killPreCappers": "Kill players trying to pre-cap the next point? (Default: false)" This last item above is a new feature that is designed to kill any players trying to move into the next cap point before it is actually assigned with a targeted artillery attack. NOTE: This mod is designed to increase server performance. If you allow too many points to spawn in, performance will decrease, especially with high player counts. Designed to work only as...