ArmaDB

Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0

Players now

170

Servers

246

Rating

96%

76 votes

Subscribers

-

357,435 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/628729E87E79DA7F

Busiest servers running it 246 in total

All servers

Players on servers with it

daily, last 30 days

0 200 400 600 800 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 560
Average players Low to peak in each bucket

Details

Author
Gramps303
Version
1.5.5
Size
887 KB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Oct 2024
Updated
2 weeks ago
Workshop ID
628729E87E79DA7F

Recent adoption

30 days: +616 −570 ↑426

Version history

12
  1. v1.5.5 887 KB 1 Oct 2026

    - Reimport fix

  2. v1.5.4 2.0 MB 1 Oct 2026
  3. v1.5.3 2.0 MB 20 Aug 2026
  4. v1.5.2 2.0 MB 18 Aug 2026
  5. v1.5.1 2.0 MB 18 Aug 2026
  6. v1.5.0 2.0 MB 17 Aug 2026
Description from the Workshop

Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0 (HUGE thanks to Bacon for the initial code, the tacos, the cats, and the motivation to get this working nicely!) NOW CONFIGURABLE!!! - Only allows AI spawning and capturing for bases in the task list - Supply Depot AI still spawn in normally - If close enough together, can have up to 3 tasks in the task list - Eliminates the possibility of being a lone wolf - Increases server performance - Scaled attack points based on player count (players > 25 = 2 points, players > 50 = 3 points) - NOW CONFIGURABLE! - Points within 500m of each other will spawn together no matter the player count - NOW CONFIGURABLE! - The above numbers are now configurable server side, see below The following variables can be found/edited in the server generated json config file. The config file can be found in "profile/LinearConflictPVEConfig/LCPConfig.json" "version": "0.1 - DO NOT CHANGE! Used for updating the config file", "autoAddObjectiveDistance": "If another cap point is within this distance, automatically add it to the objectives list (Default: 500)", "minPlayersForSecondObj": "Minimum number of players required to search for a second objective (Default: 25)", "minPlayersForThirdObj": "Minimum number of players required to search for a third onjective (Default: 50)", "objectiveDistanceRadiusMax": "Maximum distance allowed for an additional objective search (Default: 800)", "newTaskCooldown": "Cooldown timer for assigning a new cap point after one is capped (Default: 300)", "killPreCappers": "Kill players trying to pre-cap the next point? (Default: false)" This last item above is a new feature that is designed to kill any players trying to move into the next cap point before it is actually assigned with a targeted artillery attack. NOTE: This mod is designed to increase server performance. If you allow too many points to spawn in, performance will decrease, especially with high player counts. Designed to work only as...