JLH Conflict PvE Bootstrap transforms Conflict into a dynamic PvE battlefield with QRFs, recapture attacks, patrols, defenders, hunters, artillery and more. Discord: https://discord.gg/ubVnk4jEXE
Players now
7
Servers
2
Rating
90%
20 votes
Subscribers
-
6,028 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ignatius_Fenix
- Version
- 1.0.7
- Size
- 2.7 MB
- Licence
- APL
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 31 May 2026
- Updated
- 4 months ago
- Workshop ID
- 959EB8A4D053FEFA
Recent adoption
30 days: +1 −1 ↑0
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.7 1w ago
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.7 1w ago
Required by
2Often used with
8Version history
8-
v1.0.7 2.7 MB 10 Jun 2026
Changelog Added Hunter corrupt-package detection before waypoint assignment. Validates Hunter group, living leader/unit, finite position, zero vector, raw Y, surface Y, and terrain height delta. Replaced trusted Hunter movement origin from SCR_AIGroup.GetOrigin() with living unit/leader-derived origin. Added guarded terrain snapping so absurd Y values are rejected before waypoint spawn. Added corrupt Hunter recovery path: [JLH CPEB HUNTER_RECOVER] result=cleanup reason=invalid_group_position pos=... Prevented retarget/waypoint retry spam against the same corrupted Hunter group. Marked Hunter attacks cleanup-pending during cleanup to block further tracking orders. Audited ghost/remat vector usage; no Y/Z component misuse found. Left QRF previous_wave_alive behavior unchanged as expected gating.
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v1.0.6 2.7 MB 9 Jun 2026
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v1.0.5 2.7 MB 9 Jun 2026
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v1.0.4 2.7 MB 7 Jun 2026
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v1.0.3 2.7 MB 4 Jun 2026
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v1.0.2 2.7 MB 3 Jun 2026
Description from the Workshop
JLH Conflict PvE Bootstrap JLH Conflict PvE Bootstrap transforms Arma Reforger Conflict into a dynamic PvE battlefield where the enemy actively occupies, defends, reinforces and attempts to reclaim territory throughout the entire match. Instead of fighting static enemies, players face a living battlefield filled with patrols, occupation forces, rapid response teams, recapture attacks, artillery threats, hunter squads and defensive forces that react to the changing frontline. Bootstrap is designed to work with standard Conflict setups while providing a complete PvE-focused experience with minimal setup required. Features Dynamic Occupation Forces Enemy-controlled territory is defended by occupation forces that activate as players approach objectives. Defenders are positioned around strategic locations and provide resistance before a base can be captured. Quick Reaction Forces (QRF) Capturing territory can trigger enemy response forces. QRF units attempt to reinforce threatened objectives and can seize territory if players fail to stop them. Recapture Attacks The enemy continuously evaluates the battlefield and may launch counterattacks against player-held territory. Recapture pressure scales with battlefield progress, helping keep the frontline active without making victory impossible. Ambient Threat System The world remains active through dynamic enemy activity including: Infantry patrols Roadside threats Building occupation forces MG positions Defensive strongpoints Random battlefield encounters Vehicle Patrols Enemy vehicles patrol the map using dynamic routes and crew systems, creating additional threats beyond infantry encounters. Hunter Squads Elite Spetsnaz hunter teams can be dispatched to track and hunt players across the battlefield, creating unpredictable high-pressure encounters. Ambient Artillery Random artillery strikes target players throughout the conflict, creating additional battlefield danger and forcing movement. Supply Depot Defenders Suppl...