Immersive first-person movement, camera, and gear-weight realism — feel every step, every bump in the road, every kilo you carry, and every hit that drops you.
Players now
913
Servers
176
Rating
100%
17 votes
Subscribers
1
72,331 downloads
Busiest servers running it 176 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- CERTII
- Version
- 8.3.0
- Size
- 44 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 25 Jun 2026
- Updated
- 1 week ago
- Workshop ID
- 69B252D91D8172C2
Recent adoption
30 days: +274 −203 ↑130
- + NSC | Belleau Woods | UHC | Discord.gg/ZMN8qm9STR 8.3.0 18m ago
- + Wagner Group PMC [LATAM][MILSIM] 8.3.0 18m ago
- − MgH_Test 8.3.0 1h ago
- − NSC | Belleau Woods | UHC | Discord.gg/ZMN8qm9STR 8.3.0 1h ago
- ↑ [BRASIL/LATAM] MCB MODERN CONFLICT BRASIL ULTRA HARDCORE 8.3.0 7.0.4 1h ago
- + MgH_Test 8.3.0 2h ago
- − MgH_Test 8.3.0 2h ago
- + [BY] KTA 8.3.0 4h ago
- + [TTT3] Triple Threat Tactical | DEV | Discord.gg/TripleThreat 8.3.0 4h ago
- + TRIDENT UHC REALISM NATO/RUS 8.3.0 4h ago
- + [BRASIL] MRC AMAZONAS | REALISTA | GUERRA AO NARCO | PS5/XBOX/PC | discord.gg/mrcamazonas 8.3.0 5h ago
- + [ESP] Hesperia MilSim [https://hesperia.jasn.es] 8.3.0 6h ago
Required by
10Often used with
8Version history
11-
v8.3.0 44 KB 5 Oct 2026
-
v7.0.10 44 KB 18 Aug 2026
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v7.0.9 44 KB 16 Aug 2026
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v7.0.8 41 KB 31 Jul 2026
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v7.0.7 33 KB 15 Jul 2026
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v7.0.6 32 KB 12 Jul 2026
Description from the Workshop
A physical-realism layer for how your soldier moves, sees, reacts, and carries their kit. • On foot — natural head-bob, body sway, footstep impacts, and look/aim inertia, with the first-person view raised to true eye level. The heavier your weapon, the more sluggishly the view swings and settles. Plus a fatigue system: when you're winded, your breathing drives the view. • Under fire — your soldier takes the hits: a chance to ragdoll from leg wounds or drop a weapon from arm wounds, and getting knocked off your feet by nearby blasts. After a contact, an adrenaline tremor shakes your view until you steady. • Footing & falls — sprawl on hard landings, tumble when you bomb down a steep slope, and lose your footing on wet or steep ground. • Vehicles & turrets — the camera leans into corners, shifts under hard braking and acceleration, rumbles with the engine, jolts over bumps and rough ground, and cracks hard on a collision. Drivers, passengers, and gunners — every vehicle, jeeps to tanks. • Gear weight — movement speed, stamina, encumbrance, look limits, and climb/jump height are tuned so a full kit feels heavy and tires you faster, while a light load stays nimble. Applies to players and AI alike. • Your call — set Head Bob and Vehicle Camera intensity, or switch them off, under Settings → Gameplay → Sim Movement. Your choices save between sessions.