RHS on Arma Reforger See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details
Players now
5,965
Servers
2,403
Rating
88%
9,429 votes
Subscribers
32,005
4,328,773 downloads
Busiest servers running it 2,403 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Red Hammer Studios
- Version
- 0.16.5237
- Size
- 194.8 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 18 May 2022
- Updated
- 1 week ago
- Workshop ID
- 595F2BF2F44836FB
Recent adoption
30 days: +2609 −1880 ↑3940
- ↑ Monolith RP - Alpha 0.16.5237 0.16.5236 2m ago
- + the 69th potato division 0.16.5237 2m ago
- + Jtf-***htfall 0.16.5237 2m ago
- ↑ [ARCL] Arma Reforger Competitive League - NA1 - Hosted By Terabit! 0.16.5208 0.16.5237 2m ago
- + Arma Reforger Server 0.16.5237 2m ago
- + EJW Chernarus 0.16.5237 17m ago
- ↑ [ARCL] Arma Reforger Competitive League - EU1 - Hosted By Terabit! 0.16.5208 0.16.5237 17m ago
- − [TEST] BlackFox | DayZ | Stalker | Missions | Building | XP/Rep | PVE 0.16.5237 17m ago
- ↑ Black Rock Milsim - Training 0.16.5208 0.16.5237 32m ago
- + 1AAX Ops 0.16.5237 47m ago
- − TZL | NovoPlayTest | discord.gg/HfhUYRnwc 0.16.5208 1h ago
- + 3rd Operations Group - Lancer | Servertest 0.16.5237 1h ago
Requires
2Required by
3640Often used with
8Version history
12-
v0.16.5237 194.8 MB 5 Oct 2026
[Fixed] Watch component not working on dedicated servers
-
v0.16.5236 194.8 MB 5 Oct 2026
-
v0.16.5208 194.8 MB 17 Sep 2026
-
v0.16.5150 194.8 MB 14 Aug 2026
-
v0.16.5149 194.9 MB 13 Aug 2026
-
v0.15.5104 194.0 MB 30 Jul 2026
Description from the Workshop
RHS: Status Quo remains true to its roots in the contemporary sphere of things: 2000 - present with the main core around 2017 with US and RF taking center stage. We do intend to put some focus on a story this time around. Also stay tuned for information on a brand new terrain in development! As of now we have developed a small priority list for what we call Phase 1 which should bring the mod to 1.0 status hopefully sometime. —————————————————————————————— WE NEED YOUR HELP! Now the recruitment bit To make this happen we certainly need more new talent! Please consider dropping us a line if you would like to try out for the team in the following capacities if your profile matches: · Asset creators: you are detail driven, accuracy matters to you, you are strong in HP/LP baking workflows for current generation PBR engines, you are familiar with Substance Painter. -> Hard surface: Weapons, objects, architecture, attachments etc. -> Uniforms, gear -> Marvelous Designer knowledge is a big plus. · Texture artists: you are detail driven, accuracy matters to you, perhaps you do not model yourself but are able to turn HP/LP models of others into stunning artwork in Substance Painter. · Animators : you are familiar with skinning and animations in any tool that is able to export to Enfusion (max, blender, maya etc.). This involves both hardsurface (weapons/vehicles) animation as well as characters. · Producers: help our team inject the assets into the game, configure the models, produce copy, zero the sights etc. This helps us enourmosly! Especially if you are a bit familiar already with Enfusion Workbench. If you feel up to the job please contact @Soul_Assassin or @PuFu, but please only serious applicant need apply.