ArmaDB

A custom zombie sandbox including slow, fast, and crawling Zombies.

Players now

163

Servers

323

Rating

96%

82 votes

Subscribers

1

20,989 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/F1D4B9B5245B36ED

Busiest servers running it 323 in total

All servers

Players on servers with it

daily, last 30 days

0 200 400 600 800 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 572
Average players Low to peak in each bucket

Details

Author
Project Outbreak
Version
2.2.0
Size
205.1 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
30 Aug 2026
Updated
1 week ago
Workshop ID
F1D4B9B5245B36ED

Recent adoption

30 days: +876 −590 ↑1486

Version history

12
  1. v2.2.0 205.1 MB 3 Oct 2026

    2.2.0 - Standing zombies can climb suitable house walls to pursue people on rooftops. - Removed the redundant Climber and Climbers x4 Game Master cards. Existing mission placements remain compatible. - Improved wall grips, pull-over and movement on sloping roofs. - Reduced routine climbing logs on servers. - Safe Zones can kill zombies when critical kills only is enabled. - Fixed horde population tracking across spawner restarts. - Added concise server logs for Safe Zone and Spawner settings. - Restored the Nephilim's broad body on dedicated-server clients through holding, throwing and recovery. - Corrected the position of players held by a Nephilim. Their dropped weapons fall to the ground instead of floating. - Possessed creatures no longer get pulled into automatic corpse feeding. - Bodies that cannot reanimate in place can use nearby clear ground as a fallback.

  2. v2.1.3 193.9 MB 1 Oct 2026
  3. v2.1.2 193.9 MB 1 Oct 2026
  4. v2.1.1 193.6 MB 29 Sep 2026
  5. v2.1.0 193.6 MB 29 Sep 2026
  6. v2.0.1 193.8 MB 27 Sep 2026
Description from the Workshop

Project Outbreak aims to enhance the Zombie experience in Arma Reforger. It includes various Zombie archetypes (slow, fast, crawling), animations, and ways to customize Zombie health and damage. Place them directly through Game Master or use ambient populations and directed waves to shape an entire scenario. Credits and third-party licences: - Special thanks and credits to microplastic9000, this mod adapts Zombie Hive for Outbreak as well as the audio spatial fix under APL. A huge thank you also goes to AlienBallien (BallienCreatures) for native creature ragdoll approach, extremely helpful for custom creatures in this mod and was used under APL. - Several attack and tackling animations come from Yummy Games, as well as sounds (https://www.fab.com/listings/f5e4fd19-febd-43b1-8799-b6c4c8f1f23b). Feral movement also uses Crawling Ghoul Anims (https://www.fab.com/listings/9e96b3f7-30ca-4221-a2eb-2bd46146b286) by RamsterZ. - Zombies Pack V4, Zombie Male AAB, Giant Zombie (Nephilim) and Decayed Zombie B by Studio New Punch, from Fab, used under the Fab Standard License. Modified and rigged for Arma Reforger. - Zombie Female: Nurse (the Nightingale), Crawling Ghoul Anims and RamsterZ Free Anims Volume 1 by RamsterZ, from Fab, used under their Fab licences - Spear animations adapted from Cool Throwing Combat Animations by Bacengdu, from Fab, used under the Fab Standard License. Requires Creature Melee AI. Original Project Outbreak content is released under the Arma Public License (APL). Incorporated assets remain under the Fab Standard License. For questions, join the Discord Server: https://discord.gg/JumfhFujRF Title Screenshot by redeye.vol2