ArmaDB

Doors you can lock, pick, and breach with multiple methods

Players now

170

Servers

488

Rating

98%

54 votes

Subscribers

3

141,636 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/646B350F36C6D3E4

Busiest servers running it 488 in total

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Players on servers with it

daily, last 30 days

0 250 500 750 1,000 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 924
Average players Low to peak in each bucket

Details

Author
MrPotter
Version
1.1.11
Size
13.6 MB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
27 Feb 2025
Updated
1 month ago
Workshop ID
646B350F36C6D3E4

Recent adoption

30 days: +616 −453 ↑14

Version history

10
  1. v1.1.11 13.6 MB 19 Aug 2026

    DO NOT USE TESTING BUILD

  2. v1.1.10 13.6 MB 26 Dec 2025
  3. v1.1.9 13.6 MB 21 Dec 2025
  4. v1.1.8 13.6 MB 3 Dec 2025
  5. v1.1.7 13.6 MB 30 Nov 2025
  6. v1.1.6 13.6 MB 31 Oct 2025
Description from the Workshop

Huge, huge thanks to burn0ut7 for allowing me to integrate his mod, Grays Adjustable Doors, as a feature in mine. The adjustable door system I had made was not as good as his, and I greatly appreciate him allowing me to directly integrate his work into my mod. Makes all default doors lockable and breachable. Doors will randomly be set to lock based on a starting percentage, which by default is 20%. To change this, change the door lock chance in the door prefab. I will, in the future, try and make this a mission setting. Doors can currently be breached by either destroying the lock via damage(shooting/explosives), picking the lock, physically breaking the door down with melee, or by using explosives to breach the door. A breaching charge has been added for safer breach methods, over the larger explosive options. When unlocked, doors will open when breached via mechanical or explosive means, with the more damage to the door opening the door further. Game Masters will have the option to lock / unlock doors via GM command, as well as open and close doors. For mod or map makers: If you wish to make your doors easier to breach, please add the LockDoor_01_lock.et into your door prefab, as a child of the door, allowing for targeted damage of the lock. By default, doing enough damage to the door will also break the lock, but adding the lock also gives players an eaiser option to pick the locks, rather than having to search the whole door for the action. If you wish to adjust how durable the door / lock is, adjust the HP in the destruction manager component.