ArmaDB
Online · up 3h 25m North America Miami ping site updated 14 seconds ago PC Xbox PlayStation

(BR) PROJETO OMEGA - Servidor brasileiro PVE - ( PVE COOP HARDCORE BRASIL )

8/32 players

13.2 GB 158 mods

25% full

Direct join code

0787595059

In game: Server browser, then Direct Join

Players
8 / 32
25% full
In queue
0
Mods
158
13.2 GB to download
Server FPS
96
0.6 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
11.6%
7.0 players avg

Player activity

Average 6 · low 0 · peak 11 · last 7 days

0 3 6 9 12 Wed 14 Fri 16 Sun 18 peak 11
Average players Low to peak in each bucket Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
96
74 to 150
Memory in use
0.7 GB
peak 0.9 GB
Restarts
4
4 in 24 h
Session
1h 7m
avg · max 3h 25m
0 100 200 FPS 400 800 1,200 MEMORY IN USE, MB restart 18:40 20:00 22:00 00:00 Sun 18 Oct, 19:00 96 FPS 920 MB in use Sun 18 Oct, 20:00 150 FPS 532 MB in use Sun 18 Oct, 21:00 149 FPS 148 to 150 560 MB in use Sun 18 Oct, 22:00 76 FPS 35 to 147 614 MB in use Sun 18 Oct, 23:00 74 FPS 73 to 77 616 MB in use Mon 19 Oct, 00:00 96 FPS 617 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 4 restarts 6 hours · hover for detail Times in UTC change
0 100 200 FPS 400 800 1,200 MEMORY IN USE, MB restart 20:46 06:00 12:00 18:00 00:00 Sun 18 Oct, 18:00 114 FPS 908 MB in use Sun 18 Oct, 19:00 96 FPS 920 MB in use Sun 18 Oct, 20:00 150 FPS 532 MB in use Sun 18 Oct, 21:00 149 FPS 148 to 150 560 MB in use Sun 18 Oct, 22:00 76 FPS 35 to 147 614 MB in use Sun 18 Oct, 23:00 74 FPS 73 to 77 616 MB in use Mon 19 Oct, 00:00 96 FPS 617 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 4 restarts 7 hours · hover for detail Times in UTC change
0 100 200 FPS 400 800 1,200 MEMORY IN USE, MB 4 restarts 18:40 to 20:46 Wed 14 Oct Fri 16 Oct Sun 18 Oct Sun 18 Oct, 18:00 114 FPS 908 MB in use Sun 18 Oct, 19:00 96 FPS 920 MB in use Sun 18 Oct, 20:00 150 FPS 532 MB in use Sun 18 Oct, 21:00 149 FPS 148 to 150 560 MB in use Sun 18 Oct, 22:00 76 FPS 35 to 147 614 MB in use Sun 18 Oct, 23:00 74 FPS 73 to 77 616 MB in use Mon 19 Oct, 00:00 96 FPS 617 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 4 restarts 7 hours · hover for detail Times in UTC change

Installed mods 158 13.2 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

GRS - Dev Framework family 30 mods linked by dependencies · also built on RIS Laser Attachments, Attachment Framework-Core, Attachment Framework Mod page
WCS_Armaments family 22 mods linked by dependencies · also built on WCS_Weapon_Scripts, WCS_Scopes, WCS_Attachments Mod page
ACE Core Dev family 11 mods linked by dependencies · also built on ACE Medical Core Dev Mod page
GM Ops Framework family 5 mods linked by dependencies Mod page
Kova x ATAK family 4 mods linked by dependencies Mod page
ToH ReCharacters Core family 3 mods linked by dependencies Mod page
DarcCore family 3 mods linked by dependencies Mod page
Wirecutters 2 family 2 mods linked by dependencies Mod page
Improved Blood Effect family 2 mods linked by dependencies Mod page
Better Weapon Immersion 2.8 family 2 mods linked by dependencies Mod page
Brutal Voices family 2 mods linked by dependencies Mod page
WOOKIE_GHILLIE_CHAOS family 2 mods linked by dependencies Mod page
SHS attachments family 2 mods linked by dependencies Mod page
CRX Enfusion A.I. family 2 mods linked by dependencies Mod page
Intel & DoorLock - FRM family 2 mods linked by dependencies Mod page
YobananaboY Sniper Pack family 2 mods linked by dependencies Mod page
Identity & Character Selector family 2 mods linked by dependencies Mod page
Standalone mods 58: checked, and linked to nothing else installed here
Dependencies not checked yet 2: not read from the Workshop yet, so we cannot say whether they need anything