ArmaDB

ACMS – Advanced Combat Medical System | Alpha

Players now

6

Servers

24

Rating

100%

6 votes

Subscribers

-

43 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A90FC76568129CD

Busiest servers running it 24 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 44
Average players Low to peak in each bucket

Details

Author
Berliner19
Version
1.0.2
Size
186.9 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
8 Oct 2026
Updated
1 week ago
Workshop ID
6A90FC76568129CD

Recent adoption

30 days: +48 −26 ↑42

Version history

3
  1. v1.0.2 186.9 MB 8 Oct 2026

    * Possible Xbox Display Bug fixed

  2. v1.0.1 186.9 MB 8 Oct 2026
  3. v1.0.0 186.9 MB 8 Oct 2026
Description from the Workshop

ACMS expands medical gameplay in Arma Reforger with an integrated system for injuries, blood loss, airways, circulation and resuscitation. From quickly applying a tourniquet to treating a critically wounded teammate, assessment, appropriate equipment and teamwork are at the heart of casualty care. Treatment follows the MARCH approach. An intuitive treatment wheel provides access to available procedures. Three configurable profiles accommodate everything from accessible gameplay to demanding MilSim medical care. Features Wounds and bleeding: Capillary, venous and arterial bleeding, treated with bandages, hemostatic gauze and tourniquets. Examination and patient card: Findings on consciousness, breathing, pulse and injuries, alongside a treatment log. Airway management: Head tilt, recovery position, nasopharyngeal airway, suction and intubation. Breathing and chest injuries: Oxygen therapy, chest seals and decompression of tension pneumothorax. Circulation and blood supply: IV/IO access, infusions, blood group compatibility, blood donation and blood bag refrigeration. Medications: Painkillers, ketamine/esketamine, TXA, calcium, epinephrine, amiodarone and atropine, with delayed effects and possible side effects. Monitoring and resuscitation: AED/monitor, ECG, oxygen saturation, blood pressure, chest compressions and defibrillation. Casualty transport: Drag casualties or carry them over your shoulder. Clothing and equipment: Wounds concealed by clothing depending on settings, plus visible tourniquets and IV cannulas. Paramedic role: Optional qualification checks for advanced procedures, assigned by the Game Master or through a persistent server registry. Controls Self-treatment: Press Comma (,) by default, then select the body region and treatment. You can rebind this key under ACMS in the control settings. Treating other players: Aim at the patient's torso and select “Start treatment”. Choose the category, body region and procedure in the treatment wheel. Suitable sup...