Inspired by Arma 3 map - Full Persistence: Markers and drawings survive server restarts and player crashes - Zeus Markers and Drawings support - Console Support - SM_Config.cfg for servers settings
Players now
54
Servers
199
Rating
88%
16 votes
Subscribers
3
21,075 downloads
Busiest servers running it 199 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Anarchy_UA
- Version
- 2.0.26
- Size
- 492 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 18 Jun 2026
- Updated
- 3 weeks ago
- Workshop ID
- 69A510CE600D1126
Recent adoption
30 days: +375 −344 ↑227
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Required by
51Often used with
8Version history
12-
v2.0.26 492 KB 18 Sep 2026
-server option to allow friendly forces map vision
-
v2.0.25 480 KB 9 Sep 2026
-
v2.0.24 479 KB 22 Aug 2026
-
v2.0.23 479 KB 22 Aug 2026
-
v2.0.22 469 KB 9 Aug 2026
-
v2.0.21 460 KB 7 Aug 2026
Description from the Workshop
This mod overhauls the default map marker system, bringing back classic Arma 3 features and adding new tools for tactical planning. --- Map Drawing (Arma 3 style): Draw directly on the map with a drawing toolbar --- Visibility Channels (Arma 3 Style): You now have full control over who sees your markers (Local, Group, Side, Everyone) --- Full Persistence: Your tactical plans will no longer disappear! All markers are automatically saved and restored after a game crash, player reconnection, or server restart. Work on PvE and PvP servers good --- Deep mod configuration (in profile\SavingMarkers\SM_Config.cfg) --- Deep Customization (even the military ones) --- Preset System: Create your own quick presets --- Extended Markers Text Limit --- Game Master support --- Gamepads support ••••••••• Information for Server Administrators ••••••••• --- The persistence system saves all marker data into a local .json file inside the server's profile folder. If you need to completely clear the map of all markers (e.g., before starting a new operation), simply delete this file before launching the server (...ArmaReforger\profile\"mission name.json") --- A small backwards compatibility script (for my old Saving Markers mod). You do not need to enable "Saving Markers" --- The config file is now ...\profile\SavingMarkers\SM_Config.cfg — a plain, commented text file (one key per line). Old SM_Config.json settings are migrated automatically on first start. --- Drawings are saved separately from markers (SM_Drawings_<mission>.json) and follow the same backup and clear-on-game-end rules. ••••••••• IMPORTANT ••••••••• If you have a conflict server for 100 people, you definitely need to set up limits in SM_Config.cfg !!! Set clearOnGameEnd=true since you do not need to persist markers and drawings between sessions (the server will clear when the game ends). ♥♥♥♥♥ Support the Development ♥♥♥♥♥ This mod is and will always remain 100% free. However, if you enjoy my work and want to suppor...