ArmaDB

Embark on a journey to the frozen cold regions of Novka, an abandoned world.

Players now

7

Servers

47

Rating

97%

288 votes

Subscribers

-

80,211 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6550CDE61DD51E14

Busiest servers running it 47 in total

All servers

Players on servers with it

daily, last 30 days

0 60 120 180 240 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 199
Average players Low to peak in each bucket

Details

Author
Kaffeina-
Version
1.0.21
Size
437.3 MB
Licence
Custom
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
16 Jul 2025
Updated
2 months ago
Workshop ID
6550CDE61DD51E14

Recent adoption

30 days: +206 −192 ↑0

Version history

10
  1. v1.0.21 437.3 MB 22 Jul 2026

    1.0.21v # AI hotfix ***Update Changelog:*** - Updated AI navmesh and tested - Added SCR_AiWorld_Novka Note: 1.7 really did a number on Novka, expect other bugs! Enjoy!

  2. v1.0.20 437.3 MB 17 Jul 2026
  3. v1.0.19 410.8 MB 30 Oct 2025
  4. v1.0.18 441.9 MB 1 Oct 2025
  5. v1.0.17 435.0 MB 22 Sep 2025
  6. v1.0.16 441.5 MB 10 Sep 2025
Description from the Workshop

- N O V K A - //INTRODUCTION Embark on a journey to the frozen cold regions of Novka, an abandoned world. Endure the wildlands from the highest mountain belt peaks, to the lowest frozen sea plains and the harsh dynamic weathers. Become an expert and terrain specialist in these unique regions. Welcome to Novka, a specialized map design set in snow and ice. This project features several different systems that provide an unique experience like no other. --------------------------------------- //FEATURES - Realistic World & Nature Explore a world designed to immerse you in the stunning realism of snow-covered majestic mountains, wild forests, and endless frozen plains. - Northern Lights Walk beneath the Aurora Borealis and gaze at the magnificent show that unfolds every night. - Dynamic Snow Mechanics When it snows, it really snows! A custom WeatherState system dynamically adds snow particles and increasing snow coverage over time — blanketing mountains, ground, and roads with realistic accumulation. - Tunnel Passe & Bridge Destructions There are four tunnel passes (through the mountains) and five bridges that connects the regions. Any part of the tunnels can be destroyed. However bridges have special marked parts (the bridges part with a red flag, can be destroyed). All roads are connected but destroying a strategic tunnel or bridge can help you buy time/supplies or slow down enemy progress but be careful, this can backfire later on, if the tides turn. - GM & Conflict mode orientated This map was mainly designed for Conflict mode, the regions can be divided into two main areas, North against South side. Base placement, control points, supply depots, bridges and tunnels have all been carefully placed in accordance to map layout and balancing. However this is not limited to Conflict only, many POI's and cities are created for immersive mission building. --------------------------------------- --------------------------------------- //BEHIND RE...