ArmaDB
Online · up 2h 23m North America New York ping site updated 36 seconds ago PC Xbox PlayStation

[CAN] Canuck Tactical Group| Brutal PVE | Crossplay |

3/60 players

23.3 GB 90 mods

5% full

Direct join code

0232195564

In game: Server browser, then Direct Join

Players
3 / 60
5% full
In queue
0
Mods
90
23.3 GB to download
Server FPS
61
3.1 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
20.1%
3.0 players avg

Player activity

Average 3 · low 0 · peak 5 · last 7 days

0 2 3 5 6 Fri 16 Sun 18 Tue 20 peak 5
Average players Low to peak in each bucket Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
81
51 to 120
Memory in use
3.1 GB
peak 3.1 GB
Restarts
1
1 in 24 h
Session
2h 34m
avg · max 2h 46m
0 100 200 FPS 2,900 3,100 3,300 MEMORY IN USE, MB restart 21:03 18:00 20:00 22:00 Wed 21 Oct, 18:00 120 FPS 119 to 120 3,043 MB in use Wed 21 Oct, 19:00 118 FPS 112 to 120 3,073 MB in use Wed 21 Oct, 20:00 88 FPS 78 to 115 3,136 MB in use Wed 21 Oct, 21:00 74 FPS 45 to 102 3,146 MB in use Wed 21 Oct, 22:00 55 FPS 43 to 64 3,170 MB in use Wed 21 Oct, 23:00 51 FPS 3,205 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 1 restart 6 hours · hover for detail Times in UTC change
0 100 200 FPS 2,900 3,100 3,300 MEMORY IN USE, MB restart 21:03 00:00 06:00 12:00 18:00 Wed 21 Oct, 18:00 120 FPS 119 to 120 3,043 MB in use Wed 21 Oct, 19:00 118 FPS 112 to 120 3,073 MB in use Wed 21 Oct, 20:00 88 FPS 78 to 115 3,136 MB in use Wed 21 Oct, 21:00 74 FPS 45 to 102 3,146 MB in use Wed 21 Oct, 22:00 55 FPS 43 to 64 3,170 MB in use Wed 21 Oct, 23:00 51 FPS 3,205 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 1 restart 6 hours · hover for detail Times in UTC change
0 100 200 FPS 2,900 3,100 3,300 MEMORY IN USE, MB restart 21:03 Fri 16 Oct Sun 18 Oct Tue 20 Oct Wed 21 Oct, 18:00 120 FPS 119 to 120 3,043 MB in use Wed 21 Oct, 19:00 118 FPS 112 to 120 3,073 MB in use Wed 21 Oct, 20:00 88 FPS 78 to 115 3,136 MB in use Wed 21 Oct, 21:00 74 FPS 45 to 102 3,146 MB in use Wed 21 Oct, 22:00 55 FPS 43 to 64 3,170 MB in use Wed 21 Oct, 23:00 51 FPS 3,205 MB in use
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 1 restart 6 hours · hover for detail Times in UTC change

Installed mods 90 23.3 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

WCS_Armaments family 18 mods linked by dependencies · also built on AKI_Core, AUS_CORE, MFD Framework Mod page
GRS - Dev Framework family 14 mods linked by dependencies · also built on GRS - Essentials, GRS - Patches, RHS - Content Pack 01 Mod page
ACE Core Dev family 9 mods linked by dependencies · also built on ACE Captives Dev, Kex Scenario Core, COE2 Mod page
Nested Attachments - Core family 8 mods linked by dependencies · also built on Advanced Zeroing System, Attachment Framework-Core, Nested Attachments - Content Mod page
ACE Core family 3 mods linked by dependencies Mod page
Creature Melee AI family 3 mods linked by dependencies Mod page
Bacon Suppressors family 3 mods linked by dependencies Mod page
DarcCore family 3 mods linked by dependencies Mod page
Realism Overhaul - AI family 2 mods linked by dependencies Mod page
WOOKIE_GHILLIE_CHAOS family 2 mods linked by dependencies Mod page
Standalone mods 25: checked, and linked to nothing else installed here

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