Turns Combat Ops Enhanced 2 into a self-running AO cycle with admin-only mission control.
Players now
10
Servers
54
Rating
100%
10 votes
Subscribers
-
3,018 downloads
Busiest servers running it 54 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- JDripstein
- Version
- 1.5.25
- Size
- 135 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 5 Aug 2026
- Updated
- 1 week ago
- Workshop ID
- 6A0A9031594BEFB0
Recent adoption
30 days: +175 −149 ↑51
- ↑ Three Stooges - Mogadishu - Irene 1.5.25 1.5.26 1m ago
- ↑ GER Edelweiß | Merak PvE | Light-MilSim | BW | RHS | GRS 1.5.25 1.5.26 16m ago
- ↑ [FR-PVE] Orion | Phantôme Division | MilSim | RHS : https://discord.gg/4GnK9y8WFg 1.5.25 1.5.26 31m ago
- ↑ CIA Special Activities Operations 1.5.25 1.5.26 31m ago
- ↑ [FR-PVE] COE2 Frontline | Task Force Orion. : https://discord.gg/Qzbyx9DBBR 1.5.25 1.5.26 1h ago
- ↑ Oceanic Ranger Regiment #4 Cold War PVE 1.5.25 1.5.26 1h ago
- − [GER/DE] PzGrenBtl24-Bundeswehr / MilSim PVE Public Server #1 1.5.25 3h ago
- − [AU] AussieSAS / Modern PvE / Merak / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.5.25 6h ago
- − Drazyland 1.5.25 11h ago
- − TOTAL OPEX TEST 1.5.25 16h ago
- − (UK) Last Stand Gaming | WEST ZAGORIA: THE END IS HERE (PVE) 1.5.25 20h ago
- + [ITT] - Into The Trenches #1 - Modern Combat OPs | PVE | discord.gg/KNwthaCCdQ 1.5.25 1d ago
Requires
4Required by
14Often used with
8Version history
12-
v1.5.25 135 KB 3 Oct 2026
Fixed - Objectives generate again on coastal maps. 1.5.24's new location filter judged each location by a centre point stored at sea level, so on maps such as Everon it rejected every location and no objective could generate. The filter now checks the ground where the objective will actually stand, and only skips a location whose centre is under water or inside a rock; town centres are no longer judged by their walls and kerbs. If no location passes it picks from all of them rather than wait, so it can never stop the cycle, and the server log says how many it skipped. CPO Frontline's campaign picks its own targets and does not use this filter. - On a map with no ocean, low ground is no longer mistaken for the waterline, both for objective locations and for rescuing AI spawns. - The 1.5.24 arsenal fix now also holds when the window is closed without visiting its Arsenal tab, after an earlier window had an arsenal override ticked. - Generating an AO by hand is no longer refused on a server that changes the auto cycle or insertion points in its config file. The server asks for insertion and exfil points only when the auto cycle is off, and the command board now follows the same rule as the command wheel.
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v1.5.24 132 KB 3 Oct 2026
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v1.5.23 123 KB 28 Aug 2026
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v1.5.22 122 KB 26 Aug 2026
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v1.5.21 120 KB 26 Aug 2026
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v1.5.20 119 KB 26 Aug 2026
Description from the Workshop
A companion addon for Combat Ops Enhanced 2 (COE2) by Kexanone. Requires COE2. Turns COE2 from a commander-driven session into a continuously running PvE loop that survives server restarts. FEATURES - Self-generating objectives. One AO at a time, each carrying 2-3 randomly selected tasks drawn from COE2's task builders. - Admin-only mission control. The commander vote is disabled, so generating and cancelling objectives is restricted to server admins. Game Master access is untouched and remains whatever your admin tooling grants. - No infil or exfil. Players stage from main base and make their own way back. Nobody is teleported or healed between AOs. - Clean teardown. When an objective ends, everything it spawned is removed: enemy vehicles, gun emplacements, fortifications and task markers. - Player property is protected. Player and friendly vehicles are never deleted, including by the engine's own garbage collection, so a vehicle stash at a forward base is safe indefinitely. PERSISTENCE Bases and vehicles survive server restarts. - Kept: everything players build, the faction that built it, base ownership, and player vehicles wherever they were parked. - Regenerated fresh every restart: objectives, tasks, enemy AI and everything an objective placed. The world that accumulates player work without accumulating clutter, and never comes back mid-objective with orphaned enemies standing around. Old session saves are pruned automatically. Other persistent-server behaviour: - A build station is placed at main base on start, so players can construct and spawn vehicles without a commander. - Structures are stamped with the faction of whoever built them, and keep it across restarts. - The main operating base cannot be captured. Forward positions can. - Friendly group leaders appear on the map to their whole side, and leaders see their own marker, so squads can navigate by their leader without a GPS for everyone. ADMIN COMMANDS Administrator rights, from chat or...