ArmaDB

DCO REFORGER AI DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger. This is an early foundation build for a larger autonomous AI system.

Players now

52

Servers

162

Rating

94%

162 votes

Subscribers

-

37,821 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5EDAAE0D3CC60D6B

Busiest servers running it 162 in total

All servers

Players on servers with it

daily, last 30 days

0 100 200 300 400 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 368
Average players Low to peak in each bucket

Details

Author
Richz
Version
0.4.143
Size
978 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Jan 2024
Updated
2 weeks ago
Workshop ID
5EDAAE0D3CC60D6B

Recent adoption

30 days: +366 −274 ↑431

Version history

12
  1. v0.4.143 978 KB 29 Sep 2026

    Fixing Default LOD

  2. v0.4.142 932 KB 28 Sep 2026
  3. v0.4.141 919 KB 28 Sep 2026
  4. v0.4.140 852 KB 28 Sep 2026
  5. v0.4.139 852 KB 28 Sep 2026
  6. v0.4.138 945 KB 28 Sep 2026
Description from the Workshop

DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger. This is an early foundation build for a larger autonomous AI system. The goal is to make AI units feel more reactive, tactical, and alive in combat, while still being easy for mission makers to use with minimal setup. WHAT IT DOES Individual AI AI soldiers have improved perception, battlefield awareness, reactions to danger, projectile awareness, and cover usage. Suppression, stamina, stress, and fatigue can affect morale, courage, target priority, aim correction, and combat behaviour. Adaptive Aiming AI aiming is designed to feel more progressive and less like instant target snapping. Squad Behaviour Squads can use aggressive, defensive, evasive, and dynamic modes. Dynamic squads adjust behaviour based on morale and perceived threat, allowing them to push, hold, fall back, or re-engage. Vehicle AI Groups can automatically enter and use vehicles when enabled. Vehicle behaviour focuses on support-by-fire positioning, threat awareness, and making vehicles act as active combat assets. Commander AI The AI Commander is now implemented. Commanders can capture objectives, coordinate battlegroups, set up objective defences, manage QRF elements, and maintain reserves. NEXT UPDATE Trench Warfare Improved pathfinding and movement logic. Advanced CQB & Room Clearing Improved close-quarters and interior-clearing behaviour. ROADMAP AND FEEDBACK This project is under active development. Testing and feedback are highly appreciated. Discord: https://discord.gg/YyAd3jBDHV Roadmap: https://817r.github.io/DCO_AIRoadmap/ CREDITS Inspired by: DCO AI A3 CRX AI GME Special thanks: -Atim GME Team Contributor: Yipman Developer & Investor: DCO