DCO REFORGER AI DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger. This is an early foundation build for a larger autonomous AI system.
Players now
52
Servers
162
Rating
94%
162 votes
Subscribers
-
37,821 downloads
Busiest servers running it 162 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Richz
- Version
- 0.4.143
- Size
- 978 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 3 Jan 2024
- Updated
- 2 weeks ago
- Workshop ID
- 5EDAAE0D3CC60D6B
Recent adoption
30 days: +366 −274 ↑431
- + fiwsim 0.4.145 22m ago
- ↑ MgH_Test 0.4.145 0.4.143 2h ago
- + IRAK PVE FR QC 0.4.145 3h ago
- − recidivist2 0.4.145 5h ago
- + Mapaches Arma // Combat Ops Everon US 0.4.145 6h ago
- − Operation Cyclone - Kolguyev 0.4.143 6h ago
- + I.T.F FR(chill-sim|semi-RP|https://discord.gg/XH82JsE6a) 0.4.145 7h ago
- + TGP The German Platoon Entwicklungserver 0.4.143 9h ago
- ↑ MgH_Test 0.4.143 0.4.145 9h ago
- + SCM Outlaw Commandos. 0.4.131 9h ago
- ↑ [CAN] Canuck Tactical Group| Brutal PVE | Crossplay | 0.4.143 0.4.145 9h ago
- − SCM Outlaw Commandos. 0.4.145 10h ago
Required by
57Often used with
8Version history
12-
v0.4.143 978 KB 29 Sep 2026
Fixing Default LOD
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v0.4.142 932 KB 28 Sep 2026
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v0.4.141 919 KB 28 Sep 2026
-
v0.4.140 852 KB 28 Sep 2026
-
v0.4.139 852 KB 28 Sep 2026
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v0.4.138 945 KB 28 Sep 2026
Description from the Workshop
DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger. This is an early foundation build for a larger autonomous AI system. The goal is to make AI units feel more reactive, tactical, and alive in combat, while still being easy for mission makers to use with minimal setup. WHAT IT DOES Individual AI AI soldiers have improved perception, battlefield awareness, reactions to danger, projectile awareness, and cover usage. Suppression, stamina, stress, and fatigue can affect morale, courage, target priority, aim correction, and combat behaviour. Adaptive Aiming AI aiming is designed to feel more progressive and less like instant target snapping. Squad Behaviour Squads can use aggressive, defensive, evasive, and dynamic modes. Dynamic squads adjust behaviour based on morale and perceived threat, allowing them to push, hold, fall back, or re-engage. Vehicle AI Groups can automatically enter and use vehicles when enabled. Vehicle behaviour focuses on support-by-fire positioning, threat awareness, and making vehicles act as active combat assets. Commander AI The AI Commander is now implemented. Commanders can capture objectives, coordinate battlegroups, set up objective defences, manage QRF elements, and maintain reserves. NEXT UPDATE Trench Warfare Improved pathfinding and movement logic. Advanced CQB & Room Clearing Improved close-quarters and interior-clearing behaviour. ROADMAP AND FEEDBACK This project is under active development. Testing and feedback are highly appreciated. Discord: https://discord.gg/YyAd3jBDHV Roadmap: https://817r.github.io/DCO_AIRoadmap/ CREDITS Inspired by: DCO AI A3 CRX AI GME Special thanks: -Atim GME Team Contributor: Yipman Developer & Investor: DCO