ArmaDB

Static Line Parachute mod built ontop of Prontos Parachutes and Parachute Framework.

Players now

21

Servers

40

Rating

100%

6 votes

Subscribers

-

1,166 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A2F4BAC4D08F9F4

Busiest servers running it 40 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 115
Average players Low to peak in each bucket

Details

Author
JDripstein
Version
1.3.1
Size
19.2 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
23 Aug 2026
Updated
1 month ago
Workshop ID
6A2F4BAC4D08F9F4

Recent adoption

30 days: +91 −62 ↑1

Version history

10
  1. v1.3.1 19.2 MB 7 Sep 2026

    Changes - The static line is refused from a landed or very low aircraft. The canopy spawns six metres under the seat, so with the aircraft on the ground it was being put inside the terrain and the server stalled fighting it. A pull now needs 15 m of clear air under the jumper, measured straight down and counting a deck or rooftop as ground, and a jumper who is too low sees a TOO LOW hint with the height instead of nothing. Server setting

  2. v1.3.0 19.2 MB 7 Sep 2026
  3. v1.2.0 19.2 MB 7 Sep 2026
  4. v1.1.0 19.2 MB 6 Sep 2026
  5. v1.0.0 20 KB 31 Aug 2026
  6. v0.2.10 20 KB 30 Aug 2026
Description from the Workshop

Jump a full stick out of a moving helicopter. THE JUMP Sit in a passenger seat of a helicopter wearing an unused parachute and a hint appears. Press JUMP and you go from your seat to hanging under a blooming canopy in one motion, moving with the aircraft. It works at any airspeed, because you are never falling: the jump is a straight transfer from the seat to the canopy. BAILING OUT Leaving the aircraft any other way, ejecting from a crew seat or walking off the ramp, gives you no automatic canopy. Press JUMP in the air to open one. That works when you are slow; at real airspeed the game cannot seat a falling jumper into a canopy, so the chute comes out but cannot catch you, and a hint tells you so. From a fast bird, jump from the seat. A pull the game refuses outright, no canopy at all, also says so on screen instead of doing nothing. SLIP TO STEER A round canopy is not steered, it is slipped. Hold A or D, or push the stick left or right, and the canopy slides that way without turning, up to a brisk walking pace at full deflection. Slipping costs lift, so a held slip comes down a little faster. Enough to pick your field and miss the tree line, not enough to fly cross country. CREW SEATS DO NOT JUMP The jump key does nothing in a pilot or crew seat, so a pilot cannot leave the aircraft unmanned by brushing it. Crew who need out use the normal exit and open by hand. LANDING An ordinary arrival costs nothing and a heavy one still breaks legs. The jump ends cleanly: you are set down, the jump state clears, and the canopy is removed instead of standing in the field. THE FIELD CLEANS ITSELF Bags left in the world are removed after five minutes used, ten unused, and never while a player is within 50 metres. Canopies orphaned by a disconnect go after three minutes. For persistent servers, where a few mass drops otherwise leave a field of bags for good. FOR OTHER MODS Since 1.2.0 the parachute component offers an airdrop API: a mod can put a standing player u...