ArmaDB

Modern US Army faction in multicam: 21 kits, 9 AI groups that dress themselves, a unified US and Russian arsenal of 1578 items, plus 9 Russian SOF groups for the enemy. Built for CPO Frontline.

Players now

4

Servers

11

Rating

100%

22 votes

Subscribers

-

2,408 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6C3E82D14F7A90B5

Busiest servers running it 11 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket

Details

Author
JDripstein
Version
1.2.24
Size
213 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
8 Aug 2026
Updated
1 month ago
Workshop ID
6C3E82D14F7A90B5

Recent adoption

30 days: +49 −45 ↑0

Version history

10
  1. v1.2.24 213 KB 27 Aug 2026

    Groups - The machine gun team now matches the RHS machine gun team shape: gunner and assistant only, the ammo bearer leaves the team, and the budget cost and editor preview follow the two-man team - The special forces recon team gains a fourth man, a second rifleman, with the budget and editor preview updated for the larger team - The SOF machine gun team gains a fourth man, a rifleman, with the editor preview updated for the larger team Uniforms - A guard now re-dresses any soldier whose jacket or trousers are still bare a few seconds after spawn: if a spawn path skips or loses the loadout the soldier is dressed from the uniform pools and the server log names the soldier and position, so a silent path reports itself

  2. v1.2.23 212 KB 27 Aug 2026
  3. v1.2.22 210 KB 27 Aug 2026
  4. v1.2.21 209 KB 26 Aug 2026
  5. v1.2.20 206 KB 25 Aug 2026
  6. v1.2.19 206 KB 25 Aug 2026
Description from the Workshop

TASK FORCE DAGGER A modern US Army faction in multicam, built on RHS uniforms and weapons. Designed as a playable faction for COE2 Persistent Ops, and usable as an AI force by any Game Master on any world. THE FACTION Task Force Dagger appears in the faction list next to the RHS factions and is friendly to both vanilla US and RHS USAF, so it fights alongside them rather than at them. It inherits the whole vanilla US side, which means it fields every vanilla US vehicle and item in addition to the RHS content added on top. TWENTY-ONE KITS Sixteen line roles: rifleman, team leader, squad leader, grenadier, automatic rifleman, machine gunner, assistant machine gunner, ammo bearer, anti-tank gunner and assistant, heavy anti-tank gunner and assistant, marksman, spotter, medic and senior medic. Five Special Forces roles: team leader, rifleman, automatic rifleman, marksman and medic, in FAST helmets and rolled sleeves with suppressed weapons. Army equipment throughout: Ops-Core FAST XP helmets, Crye G3 uniforms, JPC and AVS plate carriers with multicam pouch sets, USMC RAT boots, a Garmin Tactix Bravo on the wrist. M4A1 URG-I for the rifleman and Block II across the rest, the M203 on the grenadier, M249 and M240 in the weapons squad, M38 SDMR for the marksman, the SMAW for heavy anti-tank, and the M18 on leaders, gunners, the senior medic and Special Forces. NINE AI GROUPS Fire Team, Rifle Squad, Machine Gun Team, AT Team, Marksman Team, Medic Team, Weapons Squad, Special Forces Team and Special Forces Recon Team. Built for supporting players rather than opposing them, and available to Game Master, spawners and anything else that reads a faction's group catalog. NINE ENEMY SOF GROUPS RHS ships modern Russian SOF operators in A-TACS, AK-200s and AK-205s with holographic and thermal optics, PKMs, GM-94s, SVDs and RPG-7s, but no groups for them. This mod adds nine: Fire Team, Assault Squad, Machine Gun Team, Anti-Tank Team, Sniper Team, Medical Team, Breacher Team,...