ArmaDB
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WYATT327-PC Capture & Hold - Almara Factory

1/24 players

16.6 GB 139 mods

4.2% full

v1.8.0.13 BattlEye

Direct join code

0335716841

In game: Server browser, then Direct Join

Players
1 / 24
4.2% full
In queue
0
max 5
Mods
139
16.6 GB to download
Server FPS
-
Ping
-
A2S not enabled
Uptime, 7d
-

Player activity

Average 1 · low 1 · peak 1 · last 7 days

0 0 1 1 2 Fri 16 Sun 18 Tue 20 Thu 22 peak 1
Average players Scale starts at 0, not zero Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
-
Memory in use
-
last sample
Restarts
0
0 in 24 h
Session
25m
avg · max 25m
No hourly samples in this window. A new point is added at 7 past each hour.
No hourly samples in this window. A new point is added at 7 past each hour.
No hourly samples in this window. A new point is added at 7 past each hour.

Installed mods 139 16.6 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

ARMA-RY CORE family 69 mods linked by dependencies · also built on WCS_Weapon_Scripts, RHS - Content Pack 01, RHS - Content Pack 02 Mod page
Car Radio4All - PARTLY BROKEN family 13 mods linked by dependencies · also built on Project Sonar - Radio Stations Mod page
ToH ReCharacters Core family 10 mods linked by dependencies Mod page
ACE Core family 5 mods linked by dependencies Mod page
Bacon Loadout Editor family 2 mods linked by dependencies Mod page
Improved Blood Effect family 2 mods linked by dependencies Mod page
Identity & Character Selector family 2 mods linked by dependencies Mod page
Standalone mods 36: checked, and linked to nothing else installed here

Same scenario

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