Gunplay and recoil overhaul. Compatible with most of workshop.
Players now
217
Servers
65
Rating
83%
6 votes
Subscribers
-
25,477 downloads
Busiest servers running it 65 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sorrry
- Version
- 1.1.11
- Size
- 824 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Mar 2026
- Updated
- 1 week ago
- Workshop ID
- 68E48106A721D64F
Recent adoption
30 days: +124 −91 ↑350
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Required by
22Often used with
8Version history
12-
v1.1.11 824 KB 6 Oct 2026
security update part 2
-
v1.1.10 824 KB 6 Oct 2026
-
v1.1.9 823 KB 5 Oct 2026
-
v1.1.8 823 KB 5 Oct 2026
-
v1.1.7 823 KB 5 Oct 2026
-
v1.1.6 823 KB 4 Oct 2026
Description from the Workshop
Mod brings very flexible weapon handling system. You can easily create experience you want using my mod as base. **(Basic mod settings dont make ULTRAMEGASUPERHARDCORE24/7PERSISTENTWARFAREDRONESTRENCHMASSCARE thing to your weapon, but you can do that, if you wish. Basic preset meant to be realistic, remember that pls.)** ## Features ### Recoil impulse Mod simulates fair, or close to fair recoil impulse calculation model, using bullet mass, initial speed and weapon mass. Yes, thats it. ### ADS adjustment time Character needs a little moment to adjust reticles together. ### Weapon sway (inertia) Weapon doesnt follow center of your screen strictly, it has some comfortable latency and weight. ### Hands stamina Character has hands stamina, which drain/regen speed depends on weapon mass, stance and deployment. Also arms injury reduce maximum stamina. Stamina bar appears at the center bottom of your screen slowly with its draining enough. ### Easy configuration Any of modules can be disabled. Almost any parameter can be adjusted. Fast and easy configuration. ### Mods compatibility Compatible with almost any weapon mod from the box. (Exception if modded weapon not inherits rifle_base/machinegun_base and other base prefabs from weapons\core. This is very rare case and definitely modder issue) Additional: * Some tweaks in RHS collimators - reticle sizes and true red dot color. * No tons of unnecessary calculations or formulas. * Easy and performance-friendly code. * No AI was used in code. * Lappland pictures. Created for/by ECHO SGA community.