ArmaDB

Gunplay and recoil overhaul. Compatible with most of workshop.

Players now

217

Servers

65

Rating

83%

6 votes

Subscribers

-

25,477 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68E48106A721D64F

Busiest servers running it 65 in total

All servers

Players on servers with it

daily, last 30 days

0 250 500 750 1,000 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 751
Average players Low to peak in each bucket

Details

Author
Sorrry
Version
1.1.11
Size
824 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
19 Mar 2026
Updated
1 week ago
Workshop ID
68E48106A721D64F

Recent adoption

30 days: +124 −91 ↑350

Version history

12
  1. v1.1.11 824 KB 6 Oct 2026

    security update part 2

  2. v1.1.10 824 KB 6 Oct 2026
  3. v1.1.9 823 KB 5 Oct 2026
  4. v1.1.8 823 KB 5 Oct 2026
  5. v1.1.7 823 KB 5 Oct 2026
  6. v1.1.6 823 KB 4 Oct 2026
Description from the Workshop

Mod brings very flexible weapon handling system. You can easily create experience you want using my mod as base. **(Basic mod settings dont make ULTRAMEGASUPERHARDCORE24/7PERSISTENTWARFAREDRONESTRENCHMASSCARE thing to your weapon, but you can do that, if you wish. Basic preset meant to be realistic, remember that pls.)** ## Features ### Recoil impulse Mod simulates fair, or close to fair recoil impulse calculation model, using bullet mass, initial speed and weapon mass. Yes, thats it. ### ADS adjustment time Character needs a little moment to adjust reticles together. ### Weapon sway (inertia) Weapon doesnt follow center of your screen strictly, it has some comfortable latency and weight. ### Hands stamina Character has hands stamina, which drain/regen speed depends on weapon mass, stance and deployment. Also arms injury reduce maximum stamina. Stamina bar appears at the center bottom of your screen slowly with its draining enough. ### Easy configuration Any of modules can be disabled. Almost any parameter can be adjusted. Fast and easy configuration. ### Mods compatibility Compatible with almost any weapon mod from the box. (Exception if modded weapon not inherits rifle_base/machinegun_base and other base prefabs from weapons\core. This is very rare case and definitely modder issue) Additional: * Some tweaks in RHS collimators - reticle sizes and true red dot color. * No tons of unnecessary calculations or formulas. * Easy and performance-friendly code. * No AI was used in code. * Lappland pictures. Created for/by ECHO SGA community.