Characters stay wherever they fell against walls, over objects, on stairs. Revive works normally. Now works with other medic types like ACE. Just walk in a radius of the damaged
Players now
30
Servers
81
Rating
95%
37 votes
Subscribers
-
29,509 downloads
Busiest servers running it 81 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- steffenbk1
- Version
- 1.0.9
- Size
- 52 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 31 Mar 2026
- Updated
- 2 months ago
- Workshop ID
- 68FEC022DFE198E5
Recent adoption
30 days: +95 −68 ↑0
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Required by
5Often used with
8Version history
10-
v1.0.9 52 KB 23 Jul 2026
-
v1.0.8 52 KB 21 Jul 2026
-
v1.0.7 52 KB 21 Jul 2026
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v1.0.6 52 KB 21 Jul 2026
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v1.0.5 50 KB 21 Jul 2026
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v1.0.4 45 KB 21 Jul 2026
Description from the Workshop
Unconscious characters in vanilla Arma Reforger ragdoll briefly then snap into an identical animated prone pose. This mod keeps the ragdoll pose active for the full duration of unconsciousness. Characters stay wherever they fell -- against walls, over objects, on stairs. Revive works normally. Compatible with multiplayer, dedicated servers, and other mods. Script only, no prefab overrides. Features All characters (players and AI) Multiplayer and dedicated server compatible Vanilla revive animation works normally No prefab overrides -- script only Negligible performance cost Performance: Runs only on entity owner -- clients receive ragdoll state via engine replication at zero extra cost Single timer call per unconscious character per second, no per-frame logic Zero overhead when no characters are unconscious Ragdoll bones settle within seconds, so ongoing physics cost is near-zero even while active