ArmaDB
Workshop mod

Ragdoll unconscious state

by steffenbk1 · all their mods

Characters stay wherever they fell against walls, over objects, on stairs. Revive works normally. Now works with other medic types like ACE. Just walk in a radius of the damaged

Players now

30

Servers

81

Rating

95%

37 votes

Subscribers

-

29,509 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68FEC022DFE198E5

Busiest servers running it 81 in total

All servers

Players on servers with it

daily, last 30 days

0 100 200 300 400 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 337
Average players Low to peak in each bucket

Details

Author
steffenbk1
Version
1.0.9
Size
52 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
31 Mar 2026
Updated
2 months ago
Workshop ID
68FEC022DFE198E5

Recent adoption

30 days: +95 −68 ↑0

Version history

10
  1. v1.0.9 52 KB 23 Jul 2026
  2. v1.0.8 52 KB 21 Jul 2026
  3. v1.0.7 52 KB 21 Jul 2026
  4. v1.0.6 52 KB 21 Jul 2026
  5. v1.0.5 50 KB 21 Jul 2026
  6. v1.0.4 45 KB 21 Jul 2026
Description from the Workshop

Unconscious characters in vanilla Arma Reforger ragdoll briefly then snap into an identical animated prone pose. This mod keeps the ragdoll pose active for the full duration of unconsciousness. Characters stay wherever they fell -- against walls, over objects, on stairs. Revive works normally. Compatible with multiplayer, dedicated servers, and other mods. Script only, no prefab overrides. Features All characters (players and AI) Multiplayer and dedicated server compatible Vanilla revive animation works normally No prefab overrides -- script only Negligible performance cost Performance: Runs only on entity owner -- clients receive ragdoll state via engine replication at zero extra cost Single timer call per unconscious character per second, no per-frame logic Zero overhead when no characters are unconscious Ragdoll bones settle within seconds, so ongoing physics cost is near-zero even while active