ArmaDB
Workshop mod

Realism Overhaul - Ballistics

by Maisteri · all their mods

Part of the Realism Overhaul mod collection.

Players now

63

Servers

155

Rating

100%

53 votes

Subscribers

-

174,047 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/646139033F5805AD

Busiest servers running it 155 in total

All servers

Players on servers with it

daily, last 30 days

0 80 160 240 320 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 263
Average players Low to peak in each bucket

Details

Author
Maisteri
Version
1.7.0
Size
24 KB
Licence
APL-ND
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
27 Mar 2025
Updated
3 months ago
Workshop ID
646139033F5805AD

Recent adoption

30 days: +215 −172 ↑0

Version history

10
  1. v1.7.0 24 KB 27 Jun 2026
  2. v1.6.4 24 KB 24 Jan 2026
  3. v1.6.3 25 KB 20 Jan 2026
  4. v1.6.2 25 KB 4 Nov 2025
  5. v1.6.1 25 KB 1 Nov 2025
  6. v1.6.0 24 KB 30 Oct 2025
Description from the Workshop

This mod aims to improve the terminal ballistics and explosions to be more realistic. This mod adds actual fragmentation simulation so beware of the performance impact on large population servers. Current features: - All grenades have individually simulated fragments. - Added a small amount of fragmentation to M433 HEDP - 12.7x99mm M20 APIT rounds have spalling - Increased resiliency passthrough damage on all armored vests (you get knocked out easier) - Reduced wood material penetration resistance (small arms can now penetrate small trees and .50 cals can shred wooden houses) - Reduced brick material penetration resistance - Reduced sand material penetration resistance - Reduced glass material penetration resistance (Humvee glass is now penetrable by 556 and larger) - Reduced 6B2 vest titanium plates penetration resistance - Reduced metal material penetration resistance (affects steel helmets) - Reduced spall penetration (to prevent penetrating 4 APCs in a row) - Reduced HEAT penetrator effective travel (to also prevent penetrating 4 APCs in a row) - Added dispersion to both M72A3 and RPG-7(PG-7VM) rockets - Added slight fragmentation simulation to M72A3 and RPG-7(PG-7VM) rockets - Added 5 second self-detonation fuze to PG-7VM - Added dispersion to all mortar rounds - Added fragmentation simulation to HE mortar rounds - AT mines require .50 cal or larger to detonate from gunfire - HE mortar rounds and RPG/M72 rockets can now be blown up with TNT or .50 cal and above You can now create nasty IEDs by combining a HE mortar round with a remote detonated TNT block. Armor vest values are designed to work with Realism Overhaul - Medical mod.