Server-side AI brain. Every AI group gets a role — guards, patrols, counter-attacks, vehicle patrols, mortars — and returns to its original orders when the fight is over. No dependencies.
Players now
16
Servers
32
Rating
100%
3 votes
Subscribers
-
96 downloads
Busiest servers running it 32 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- KanCooRu
- Version
- 1.0.1
- Size
- 83 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 27 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A76BEF304FC5ECA
Recent adoption
30 days: +118 −79 ↑90
- + [FR] CODEX & FISH EXPERIMENTAL | PvE-PvP Conflict | 12 cartes | RHS-WCS | IA + Helicos 1.0.8 2h ago
- − [EU1] Task Force Umbra | Modern PVE | Al Hadra | HostedBy: TundraStudios 1.0.8 2h ago
- − [FR] CODEX & FISH EXPERIMENTAL | PvE-PvP Conflict | 12 cartes | RHS-WCS | IA + Helicos 1.0.8 2h ago
- + [EU1] Task Force Umbra | Modern PVE | Al Hadra | HostedBy: TundraStudios 1.0.8 2h ago
- ↑ Welcome to Hell | GWOT 2001-2010 PVE https://discord.gg/qBt7XhTjZ3 1.0.6 1.0.8 13h ago
- − Private Conflict | Anizay 1.0.8 16h ago
- + Pve entrainement #1 1.0.8 20h ago
- − Pve entrainement #1 1.0.8 21h ago
- + Dead Reckoning | USA Operations [PVE] 1.0.8 1d ago
- − 秘密地牢|牢大在打复活赛 1.0.8 1d ago
- + [NA] Misfit Toys Gameserver | Conflict PvE | Cold War 1989 | AI | Tanks Jets Ships | Everon 1.0.8 1d ago
- + [RU]VETERANS[ARMA REFORGER] BY VTR_PARTIZAN 1.0.8 2d ago
Required by
2Often used with
8Version history
2-
v1.0.1 83 KB 27 Sep 2026
-
v1.0.0 82 KB 27 Sep 2026
Description from the Workshop
INSTINCT — AI BRAIN Vanilla AI repeats the one order it was given. Instinct leaves that order in place, reacts to the situation according to the group's role, then returns to the original task. Works with vanilla Conflict, CPR, Zeus-placed groups and mission addons. Server-side only, no dependencies. WHAT CHANGES - Base garrisons remember where attacks came from, lay ambushes on that approach, man static weapons and vehicle turrets, patrol nearby roads in abandoned vehicles, fall back to cover when pressed and consolidate at half strength. - Foot patrols radio the nearest base when they spot you. Small patrols under pressure pull back toward the base to draw you into the garrison's guns. - Counter-attack groups approach from different bearings, some by truck or APC, and split into fixing and flanking elements on contact. - Vehicle patrols dismount to fight at close range (turret gunner stays), then re-board and continue. - Mortar teams shift fire onto reported positions, avoid friendlies, and defend the tube if you get close. - Civilians who witness a fight may pick up a weapon and take a side. - Player-faction AI (purchased defenders) never leaves the base. - AI spawned in water, rocks or under terrain is moved to clear ground. PERFORMANCE Groups with no player within 600 m think once every 4 s; groups the engine has put dormant sleep entirely. Raycasts are budgeted per tick. CONFIG profile/INS/INS_Settings.json — created on first run. Toggle each feature, filter factions, exclude prefabs. Groups named "INS_SKIP" are left alone (for mission makers and Zeus).