ArmaDB
Online · up 51m North America New York ping site updated 16 seconds ago PC Xbox PlayStation

[NA]CHILL GUYS-Arland 1999-AAS REALISM

1/40 players

5.7 GB 109 mods

2.5% full

v1.8.0.13 BattlEye

Direct join code

0510985147

In game: Server browser, then Direct Join

Players
1 / 40
2.5% full
In queue
0
Mods
109
5.7 GB to download
Server FPS
120
0.2 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
8.7%
1.0 players avg

Player activity

Average 1 · low 0 · peak 1 · last 7 days

0 0 1 1 2 Tue 20 Thu 22 Sat 24 peak 1
Average players Low to peak in each bucket Scale starts at 0, not zero Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
103
90 to 115
Memory in use
0.2 GB
peak 0.2 GB
Restarts
3
3 in 24 h
Session
40m
avg · max 1h 6m
0 100 200 FPS 200 220 240 MEMORY IN USE, MB restart 18:44 2 restarts 19:51 to 19:55 16:00 18:00 20:00 Sun 25 Oct, 18:00 90 FPS 1 to 120 215 MB in use Sun 25 Oct, 19:00 115 FPS 237 MB in use Sun 25 Oct, 20:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 restarts 3 hours · hover for detail Times in UTC change
0 100 200 FPS 200 220 240 MEMORY IN USE, MB 00:00 06:00 12:00 18:00 Sun 25 Oct, 18:00 90 FPS 1 to 120 215 MB in use Sun 25 Oct, 19:00 115 FPS 237 MB in use Sun 25 Oct, 20:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 restarts 3 hours · hover for detail Times in UTC change
0 100 200 FPS 200 220 240 MEMORY IN USE, MB 3 restarts 18:44 to 19:55 Tue 20 Oct Thu 22 Oct Sat 24 Oct Sun 25 Oct, 18:00 90 FPS 1 to 120 215 MB in use Sun 25 Oct, 19:00 115 FPS 237 MB in use Sun 25 Oct, 20:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 restarts 3 hours · hover for detail Times in UTC change

Installed mods 109 5.7 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

GRS - Dev Framework family 34 mods linked by dependencies · also built on ARMA-RY CORE, Attachment Framework-Core, GRS - Patches Mod page
ACE Core Dev family 11 mods linked by dependencies · also built on ACE Medical Core Dev, ACE Medical Circulation Dev, ACE Medical Breathing Dev Mod page
RIS Laser Attachments family 5 mods linked by dependencies Mod page
ACE Core family 4 mods linked by dependencies Mod page
DarcCore family 4 mods linked by dependencies Mod page
WCS_Armaments family 3 mods linked by dependencies Mod page
Enfusion Database Framework family 3 mods linked by dependencies Mod page
WCS_Core family 2 mods linked by dependencies Mod page
Improved Blood Effect family 2 mods linked by dependencies Mod page
Laser Rangefinder family 2 mods linked by dependencies Mod page
Integrity Script System family 2 mods linked by dependencies Mod page
WCS_Weapon_Scripts family 2 mods linked by dependencies Mod page
Standalone mods 34: checked, and linked to nothing else installed here
Dependencies not checked yet 1: not read from the Workshop yet, so we cannot say whether they need anything

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