ArmaDB

Weapon Jam System V2 -Weather based -Condition Based -overheat based all working together

Players now

17

Servers

15

Rating

83%

6 votes

Subscribers

-

2,687 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69F76BD2E1F4EDAB

Busiest servers running it 15 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 121
Average players Low to peak in each bucket

Details

Author
Trikru_DK
Version
1.0.1
Size
20.9 MB
Licence
Custom
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
27 Jul 2026
Updated
2 months ago
Workshop ID
69F76BD2E1F4EDAB

Recent adoption

30 days: +38 −25 ↑0

Version history

2
  1. v1.0.1 20.9 MB 27 Jul 2026
  2. v1.0.0 20.8 MB 27 Jul 2026
Description from the Workshop

The goal of this mod is to add more depth, consequence, and long-term reliability management to weapons and survival gameplay without turning it into an arcade system. Current weapon systems include: - Weapon condition / HP - Weapon wear from firing - Barrel heat and overheating - Jam chance modifiers from weapon condition - Jam chance modifiers from weapon heat - Integration with wetness / rain / water-based jam risk - Weapon inspection - Weapon repair support - LMG feed jam handling - Server-authoritative logic where needed Every weapon has its own condition value. This means the weapon carries its own wear state, not the player. If a player drops a damaged weapon and another player picks it up, the weapon is still damaged. If the original player picks up a different weapon, that weapon has its own separate condition. Weapon heat is short-term and builds from shooting. Single fire generates less heat, burst generates more, and full-auto generates the most. Suppressors can increase heat and make cooling slower. High heat increases jam risk, and extreme heat can cause hard jams or temporary firing lockout. Weapon wear is long-term and builds slowly over time. Normal controlled fire should not ruin a weapon quickly, but repeated magdumping and abuse will make the weapon less reliable. The jam system is based on multiple factors working together: Final Jam Chance = Wetness / rain / water risk x Weapon condition multiplier x Weapon heat multiplier A clean, dry, cool weapon should be reliable. A wet, worn, overheated weapon should be much more likely to jam.