ArmaDB
Online · up 2h 21m North America Miami ping site updated 10 seconds ago PC

DESKTOP-04IRC2F Capture & Hold - Almara Factory

1/2 players

18.7 GB 50 mods

50% full

v1.8.0.13 BattlEye Password

Direct join code

0050285850

In game: Server browser, then Direct Join

Players
1 / 2
50% full
In queue
0
max 2
Mods
50
18.7 GB to download
Server FPS
-
Ping
-
A2S not enabled
Uptime, 7d
8.5%
1.0 players avg

Player activity

Average 1 · low 1 · peak 1 · last 24 hours

0 0 1 1 2 00:00 12:00 peak 1
Average players Scale starts at 0, not zero Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
-
Memory in use
-
last sample
Restarts
0
0 in 24 h
Session
2h 21m
avg · max 2h 21m
FPS No FPS samples: the server was empty or restarting MEMORY IN USE, MB No memory samples 14:00 16:00 18:00 Tue 27 Oct, 16:00 no FPS sample no memory sample Tue 27 Oct, 17:00 no FPS sample no memory sample Tue 27 Oct, 18:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 hours · hover for detail Times in UTC change
FPS No FPS samples: the server was empty or restarting MEMORY IN USE, MB No memory samples 00:00 06:00 12:00 18:00 Tue 27 Oct, 16:00 no FPS sample no memory sample Tue 27 Oct, 17:00 no FPS sample no memory sample Tue 27 Oct, 18:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 hours · hover for detail Times in UTC change
FPS No FPS samples: the server was empty or restarting MEMORY IN USE, MB No memory samples Thu 22 Oct Sat 24 Oct Mon 26 Oct Tue 27 Oct, 16:00 no FPS sample no memory sample Tue 27 Oct, 17:00 no FPS sample no memory sample Tue 27 Oct, 18:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 hours · hover for detail Times in UTC change

Installed mods 50 18.7 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

Creature Melee AI family 13 mods linked by dependencies · also built on Project Outbreak Zombies Mod page
Nested Attachments - Core family 8 mods linked by dependencies · also built on Advanced Zeroing System, Attachment Framework-Core, Nested Attachments - Content Mod page
EoH Cave Assets family 6 mods linked by dependencies · also built on EoH Vietnam Jungle Pack, Joes Eoh Vietnam Buildings, Khanh Trung Tree and Huts Mod page
WCS_Weapon_Scripts family 5 mods linked by dependencies Mod page
RHS - Content Pack 01 family 3 mods linked by dependencies Mod page
Zeliks Character family 2 mods linked by dependencies Mod page
Standalone mods 12: checked, and linked to nothing else installed here
Dependencies not checked yet 1: not read from the Workshop yet, so we cannot say whether they need anything

Same scenario

All servers