ArmaDB

Fungal organisms have been reported near settlements and abandoned ground. Small clawed forms travel in groups, while larger bodies stand above the canopy and release others from their tissue.

Players now

11

Servers

20

Rating

100%

5 votes

Subscribers

-

95 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/0751D781B4F6F9BB

Busiest servers running it 20 in total

All servers

Players on servers with it

daily, last 30 days

0 25 50 75 100 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 75
Average players Low to peak in each bucket

Details

Author
Project Outbreak
Version
0.1.0
Size
81.6 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
9 Oct 2026
Updated
1 week ago
Workshop ID
0751D781B4F6F9BB

Recent adoption

30 days: +44 −22 ↑0

Version history

1
  1. v0.1.0 81.6 MB 9 Oct 2026
Description from the Workshop

Reports describe fungal organisms with layered caps, pale branching tissue and long claws. The smaller Dewcap and broad-capped Sporewarden pursue people at close range. They are often found together, although their relationship to ordinary fungi remains uncertain. The Mycelial Spire remains rooted in place and releases Dewcaps and Sporewardens around it. Destroying the parent stops further releases; organisms already outside continue moving independently. The much larger Fungal Titan crushes nearby prey with its feet. Living tissue fills the spaces behind its chest lattice. The luminous Mycelial Empyrean stands above the surrounding trees. Its observed attacks include Halo of Ruin, Pale Benediction and Sporefall. This form remains a work in progress, with combat and multiplayer presentation still being improved. Part of the Creatures collection. Find the creatures in Game Master. Dewcap and Sporewarden are also available in groups of 8 and 16. The Spire's properties control continuous or finite releases, wave size, interval, alive limit, radius and creature mix; set Spawning to Running to begin. Separate creature durability settings are available under Creatures. Requires Creature Melee AI 1.8.0. Other Creatures addons and Project Outbreak are optional. Big thanks to AlienBalien for the custom ragdolling workflow used as an implementation reference. BallienCreatures is shared under the Arma Public License (APL): https://reforger.armaplatform.com/workshop/6534B9CEB6D12EE7-BallienCreatures. Licence: https://www.bohemia.net/en/licenses/arma-public-license. Models were generated by the author with Tripo AI, then rigged and prepared for Reforger. Giant stomp animations use Giant Pack V01 by MandB Animation; claw animations use Zombie_Pack. These packs were acquired under the Fab Standard License and are incorporated only as compiled game content. Giant Pack: https://www.fab.com/listings/6c958505-2e10-4600-b85c-668cd158d25d. Fab licence: https://www.fab.com/eula. W...