ArmaDB
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MSI Capture & Hold - Almara Factory

1/1 players

22.7 GB 86 mods

100% full

v1.8.0.13 BattlEye

Direct join code

0035563158

In game: Server browser, then Direct Join

Players
1 / 1
100% full
In queue
0
max 5
Mods
86
22.7 GB to download
Server FPS
-
Ping
-
A2S not enabled
Uptime, 7d
-

Player activity

Average 1 · low 1 · peak 1 · last 7 days

0 0 1 1 2 Fri 16 Sun 18 Tue 20 peak 1
Average players Scale starts at 0, not zero Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
-
Memory in use
-
last sample
Restarts
0
0 in 24 h
Session
12m
avg · max 12m
No hourly samples in this window. A new point is added at 7 past each hour.
No hourly samples in this window. A new point is added at 7 past each hour.
No hourly samples in this window. A new point is added at 7 past each hour.

Installed mods 86 22.7 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

GRS - Dev Framework family 28 mods linked by dependencies · also built on GRS - Patches, WCS_Weapon_Scripts, GRS - Essentials Mod page
ACE Core family 17 mods linked by dependencies · also built on ACE Medical Core Mod page
CIE_Thermal family 4 mods linked by dependencies Mod page
MK Chernobyl by StArZz family 4 mods linked by dependencies Mod page
Better Weapon Immersion 2.8 family 4 mods linked by dependencies Mod page
Enfusion Database Framework family 2 mods linked by dependencies Mod page
BetterSounds 4.0 Alpha family 2 mods linked by dependencies Mod page
ToH ReCharacters Core family 2 mods linked by dependencies Mod page
Standalone mods 22: checked, and linked to nothing else installed here
Dependencies not checked yet 1: not read from the Workshop yet, so we cannot say whether they need anything

Same scenario

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