Server-synchronized dynamic spatial audio system for Arma Reforger with 125 curated sound events, distant sources, smart pacing, natural silence and full per-zone control.
Players now
8
Servers
6
Rating
100%
2 votes
Subscribers
-
9 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Manifest2
- Version
- 1.0.2
- Size
- 92.6 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 1 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- BACC908F7B74E749
Recent adoption
30 days: +22 −11 ↑0
- + [GER/DE] WolfRot | ChillSim RP | Story Anizay | https://discord.gg/Y7nkFT6vDA 1.0.2 1d ago
- + [EU/HU] RH Community 1.0.2 1d ago
- − [US] | 1st Marine Devil Dogs | Milsim | Pub | Crossplay | PVE | https://discord.gg/YEJArNRfd 1.0.2 1d ago
- + [US][MX] Mundo Del Narco: La Capi (RP/PVP) 1.0.2 2d ago
- − [EU/HU] RH Community 1.0.2 4d ago
- − The Goys PVE 1.0.2 5d ago
- + The Goys PVE 1.0.2 5d ago
- + [GER/DE] WolfRot | ChillSim RP | Testserver | https://discord.gg/Y7nkFT6vDA 1.0.2 6d ago
- + [EU/HU] RH Community 1.0.2 1w ago
- − Dawn of Lies | Beta Test Server 1.0.2 1w ago
- − [CN]XRT 社区公开导演活动|任务-特别活动|QQ257928133 1.0.2 1w ago
- − !TESTING! 1.0.2 1w ago
Often used with
8Version history
3-
v1.0.2 92.6 MB 1 Oct 2026
1.0.2 / rc8 - Fixed Zone Manager closing after sound preview and sound-list selection. - Zone Manager now reopens automatically after nested dialogs without losing unsaved settings. - Fixed circular/radial zone visualizer registration in World Editor. - Coverage circle, concentric distance rings and radial guides now render reliably for selected zones. - Verified the editor grid visually in a live AudioTest world. - Removed stale test-state code that could trigger script reload errors.
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v1.0.1 92.6 MB 1 Oct 2026
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v1.0.0 92.6 MB 1 Oct 2026
Description from the Workshop
NU Dynamic Audio is a server-synchronized spatial atmosphere system for Arma Reforger, designed for dedicated servers, RP projects, survival scenarios and custom missions. Instead of constantly looping ambient sounds, the system creates rare and believable events around players: distant gunshots, wildlife, screams, weather, environmental sounds and other atmospheric events can originate hundreds of meters away and naturally become part of the world. Features: 125 curated 48 kHz mono Sound Events Server-authoritative event selection Synchronized Sound Event, world position and start time for all players Fully configurable audio zones Manual Sound Event selection for each zone Distant 3D sound sources Terrain-aware source positioning Natural distance attenuation Optional delayed environmental echoes Smart pacing and natural periods of silence Burst and recovery logic Anti-spam event limits Strong anti-repeat system Multiple atmosphere presets Workbench tools for creating, editing and validating zones Designed for multiplayer and dedicated servers The system is built to make the world feel alive without turning the environment into constant noise. Silence is intentionally part of the atmosphere. Multiplayer synchronization has been tested with multiple local PeerTool clients: players inside the same audio zone receive the same event, position and server start timestamp.