ArmaDB

Server-synchronized dynamic spatial audio system for Arma Reforger with 125 curated sound events, distant sources, smart pacing, natural silence and full per-zone control.

Players now

8

Servers

6

Rating

100%

2 votes

Subscribers

-

9 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/BACC908F7B74E749

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 24 Sep 1 Oct 8 Oct 15 Oct peak 67
Average players Low to peak in each bucket

Details

Author
Manifest2
Version
1.0.2
Size
92.6 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
1 Oct 2026
Updated
2 weeks ago
Workshop ID
BACC908F7B74E749

Recent adoption

30 days: +22 −11 ↑0

Version history

3
  1. v1.0.2 92.6 MB 1 Oct 2026

    1.0.2 / rc8 - Fixed Zone Manager closing after sound preview and sound-list selection. - Zone Manager now reopens automatically after nested dialogs without losing unsaved settings. - Fixed circular/radial zone visualizer registration in World Editor. - Coverage circle, concentric distance rings and radial guides now render reliably for selected zones. - Verified the editor grid visually in a live AudioTest world. - Removed stale test-state code that could trigger script reload errors.

  2. v1.0.1 92.6 MB 1 Oct 2026
  3. v1.0.0 92.6 MB 1 Oct 2026
Description from the Workshop

NU Dynamic Audio is a server-synchronized spatial atmosphere system for Arma Reforger, designed for dedicated servers, RP projects, survival scenarios and custom missions. Instead of constantly looping ambient sounds, the system creates rare and believable events around players: distant gunshots, wildlife, screams, weather, environmental sounds and other atmospheric events can originate hundreds of meters away and naturally become part of the world. Features: 125 curated 48 kHz mono Sound Events Server-authoritative event selection Synchronized Sound Event, world position and start time for all players Fully configurable audio zones Manual Sound Event selection for each zone Distant 3D sound sources Terrain-aware source positioning Natural distance attenuation Optional delayed environmental echoes Smart pacing and natural periods of silence Burst and recovery logic Anti-spam event limits Strong anti-repeat system Multiple atmosphere presets Workbench tools for creating, editing and validating zones Designed for multiplayer and dedicated servers The system is built to make the world feel alive without turning the environment into constant noise. Silence is intentionally part of the atmosphere. Multiplayer synchronization has been tested with multiple local PeerTool clients: players inside the same audio zone receive the same event, position and server start timestamp.