Average players
Low to peak in each bucket
The line breaks where nothing was collected
10 hours
Times in UTC
change
Average players
Low to peak in each bucket
The line breaks where nothing was collected
10 hours · hover for detail
Times in UTC
change
Server stats
last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM
FPS, median
149
149 to 150
Memory in use
1.2 GB
peak 1.3 GB
Restarts
4
2 in 24 h
Session
2h 0m
avg · max 4h 48m
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 2 restarts3 hours · hover for detail
Times in UTC
change
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 2 restarts3 hours · hover for detail
Times in UTC
change
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 3 restarts10 hours · hover for detail
Times in UTC
change
Grouped into families: mods linked to each other by a chain of dependencies.
Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on.
A missing dependency is one this server does not have installed.
ACE Core Dev familyneeded by 4
13 mods linked by dependencies
· also built on ACE Captives Dev, ConflictPVERemixedVanilla2.0, RHS - Content Pack 01
Mod page