Vehicle AI Counter Attacks for Conflict game modes
Players now
93
Servers
64
Rating
100%
4 votes
Subscribers
-
9,137 downloads
Busiest servers running it 64 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Gramps303
- Version
- 0.9.24
- Size
- 35 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Jun 2026
- Updated
- 1 month ago
- Workshop ID
- 698B4763AEBA5D36
Recent adoption
30 days: +125 −110 ↑12
- + 4Netplayers Server 3 - [OMG] Armazon tributte 0.9.24 8h ago
- − 808th PRIDE OF THE PACIFIC | HAWAII DIV 1 | MILSIM PvE 0.9.24 9h ago
- + [UK/EU] NWG [24/7] Test Server | Console and Beginner Friendly 0.9.24 10h ago
- − [JP] "DoggoPark" Private server | discord.gg/nMj7mQs8XN | 0.9.24 11h ago
- + [LATAM] FUERZA ELITE | SANTI CUBA 0.9.24 23h ago
- + CM × Community | Maintenance 0.9.24 1d ago
- − CM × Community | Maintenance 0.9.24 1d ago
- + Brothers in Arma | Ukraine War | Avdiivka Conflict | Drones • Tanks • Artillery 0.9.24 1d ago
- − NL/EU DWF | CROSSPLAY | DIGITAL WARFARE GAMING.|PvPvE&TEST.#2 0.9.24 1d ago
- + NL/EU DWF | CROSSPLAY | DIGITAL WARFARE GAMING.|PvPvE&TEST.#2 0.9.24 1d ago
- + Late Nite | Freedom is Forever 0.9.24 1d ago
- − Voids-Testing 0.9.24 1d ago
Required by
14Often used with
8Version history
12-
v0.9.24 35 KB 13 Sep 2026
- Removed waypoints from garbage system
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v0.9.23 35 KB 13 Sep 2026
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v0.9.22 35 KB 7 Sep 2026
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v0.9.21 35 KB 19 Aug 2026
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v0.9.20 35 KB 12 Aug 2026
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v0.9.19 35 KB 12 Aug 2026
Description from the Workshop
This mod creates vehicle counter attacks for the conflict game mode. It is triggered by point capture start and end. You can configure the mod for your server/scenario with a config file that is generated on first run of the mod. The config file is created in your server profile folder inside another folder called VCAConfig. In this folder you can also find exported lists of the vehicles available on your server for ease in creating custom lists of vehicles available for the counters. I've separated the lists into vehicles and helicopters. AI can not fly helicopters without other mods, that's why I've separated them. Explanation of the config file variables are as follows: "version": 1.1, (Do not change, this is for updating the file in the future) "attackVehicleChance": 50, (Percent chance the counter vehicle will be an attack vehicle vs a transport vehicle. Default: 50) "VCAChanceOnCaptureStart": 80, (Percent chance you will get a counter on capture start. Default: 80) "VCACaptureStartCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture start. Default: 900 - 15min) "VCAChanceOnCaptureEnd": 80, (Percent chance you will get a counter on capture completed. Default: 80) "VCACaptureEndCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture completion. Default: 900 - 15min) "VCASpawnDistanceMin": 500, (Minimum distance in meters the vehicle spawn point must be from the base. Default: 500) "VCASpawnDistanceMax": 1500, (Maximum distance in meters the vehicle spawn point must be from the base. Default: 1500) "counterFactionKey": "USSR", (The faction of counter vehicles. This also determines that faction of the vehicle export lists. Default: USSR) "factionKeyOverride": "", (Used to override the faction of the AI once spawned in. Default: empty - no override) "allowEnemyFactionCapTrigger": false, (Allow enemy faction captures to trigger counters in PVE modes) "attackVehicleTypes": []...