ArmaDB

Vehicle AI Counter Attacks for Conflict game modes

Players now

93

Servers

64

Rating

100%

4 votes

Subscribers

-

9,137 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/698B4763AEBA5D36

Busiest servers running it 64 in total

All servers

Players on servers with it

daily, last 30 days

0 60 120 180 240 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 211
Average players Low to peak in each bucket

Details

Author
Gramps303
Version
0.9.24
Size
35 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Jun 2026
Updated
1 month ago
Workshop ID
698B4763AEBA5D36

Recent adoption

30 days: +125 −110 ↑12

Version history

12
  1. v0.9.24 35 KB 13 Sep 2026

    - Removed waypoints from garbage system

  2. v0.9.23 35 KB 13 Sep 2026
  3. v0.9.22 35 KB 7 Sep 2026
  4. v0.9.21 35 KB 19 Aug 2026
  5. v0.9.20 35 KB 12 Aug 2026
  6. v0.9.19 35 KB 12 Aug 2026
Description from the Workshop

This mod creates vehicle counter attacks for the conflict game mode. It is triggered by point capture start and end. You can configure the mod for your server/scenario with a config file that is generated on first run of the mod. The config file is created in your server profile folder inside another folder called VCAConfig. In this folder you can also find exported lists of the vehicles available on your server for ease in creating custom lists of vehicles available for the counters. I've separated the lists into vehicles and helicopters. AI can not fly helicopters without other mods, that's why I've separated them. Explanation of the config file variables are as follows: "version": 1.1, (Do not change, this is for updating the file in the future) "attackVehicleChance": 50, (Percent chance the counter vehicle will be an attack vehicle vs a transport vehicle. Default: 50) "VCAChanceOnCaptureStart": 80, (Percent chance you will get a counter on capture start. Default: 80) "VCACaptureStartCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture start. Default: 900 - 15min) "VCAChanceOnCaptureEnd": 80, (Percent chance you will get a counter on capture completed. Default: 80) "VCACaptureEndCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture completion. Default: 900 - 15min) "VCASpawnDistanceMin": 500, (Minimum distance in meters the vehicle spawn point must be from the base. Default: 500) "VCASpawnDistanceMax": 1500, (Maximum distance in meters the vehicle spawn point must be from the base. Default: 1500) "counterFactionKey": "USSR", (The faction of counter vehicles. This also determines that faction of the vehicle export lists. Default: USSR) "factionKeyOverride": "", (Used to override the faction of the AI once spawned in. Default: empty - no override) "allowEnemyFactionCapTrigger": false, (Allow enemy faction captures to trigger counters in PVE modes) "attackVehicleTypes": []...