ArmaDB

Modular Game Master events featuring population-based scheduling, weighted selection, Aerial Drops, customizable AI Missions, Helicopter Crashes, King of the Hill, alerts, map markers.

Players now

8

Servers

22

Rating

100%

4 votes

Subscribers

-

991 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/B8EAEA9EF6914097

Busiest servers running it 22 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 22
Average players Low to peak in each bucket

Details

Author
Captn FreshIce
Version
1.0.14
Size
13.0 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
11 Aug 2026
Updated
1 week ago
Workshop ID
B8EAEA9EF6914097

Recent adoption

30 days: +68 −69 ↑18

Version history

12
  1. v1.0.14 13.0 MB 6 Oct 2026

    Fixed Construction Event Crash

  2. v1.0.13 13.0 MB 6 Oct 2026
  3. v1.0.12 13.0 MB 6 Oct 2026
  4. v1.0.11 12.6 MB 3 Sep 2026
  5. v1.0.10 12.6 MB 22 Aug 2026
  6. v1.0.9 12.6 MB 16 Aug 2026
Description from the Workshop

GM Event Director is a modular event framework for Arma Reforger Game Master scenarios. Place configurable event locations, launch them manually, or let the server-authoritative Director schedule events using player population, timing, eligibility, cooldowns, and selection weights. Its modular architecture supports additional event types and custom Missions without rebuilding the Director. INCLUDED EVENTS AERIAL DROP A parachute-supported supply container descends into the operational area. After landing, the parachute detaches, signal smoke begins, and players can open the container to access a one-shot Loot Stash. Configure drop height, descent time, lifetime, smoke, loot, and proximity-protected cleanup. The container supports terrain-aware landing and outward-opening doors. MISSIONS Deploy AI-guarded objectives with optional one-shot Loot Stashes. Select Random, Checkpoint, or Gunship, with support for additional custom Mission configurations. Configure AI difficulty, behavior, operating radius, mission lifetime, cleanup protection, loot, eligibility, and Director selection behavior. HELICOPTER CRASH Positional rotor audio announces an approaching helicopter before the crash site appears and an impact cue plays. Configure AI guards, smoke, loot, alerts, map markers, audible range, lifetime, and proximity-protected cleanup. KING OF THE HILL Creates a capture zone on suitable terrain or a stable rooftop. The flag advances while eligible players occupy the zone, remains contested when opposing players are present, pauses when empty, and does not lose earned progress. Scoring supports individual players or non-stacking groups. At full capture, the highest-scoring eligible player or group wins. Tied leaders must secure the zone through overtime. The winner receives a one-shot Loot Stash with temporary winner-only access before it becomes public. Configure the zone, capture timing, scoring, overtime, vehicle eligibility, smoke, loot, reward lifetime, and cleanup....