ArmaDB

Unlisted multiplayer test candidate for Exodus Core, a squad-versus-squad Arma Reforger scenario built on vanilla Arland with native-first deployment and repeated random redeployment.

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8 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/F4D8FFB2A0D3955A

Busiest servers running it 1 in total

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daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 4
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Details

Author
Captn FreshIce
Version
0.1.37
Size
10.9 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
16 Aug 2026
Updated
4 days ago
Workshop ID
F4D8FFB2A0D3955A

Recent adoption

30 days: +0 −0 ↑17

Version history

12
  1. v0.1.37 10.9 MB 11 Oct 2026

    Added - Exodus Bank ATMs at Arleville and Beauregard, with illuminated screens and small map icons. - Private player bank balances with native server persistence. - Deposits and withdrawals using an entered amount or the full available amount. - Physical cash showing its value in the item description, with combine/split actions and ordinary player-to-player transfer. - GM Give Cash action with an amount dialog. Changed - Refueling adds 2 percentage points per completed action: 2, 4, 6, 8, 10%, limited by available fuel and tank space. Fixed - Arland loads the native banking configuration, including Workbench Play. - Vehicle spawn persistence checks support the bank-only configuration.

  2. v0.1.36 8.1 MB 9 Oct 2026
  3. v0.1.35 8.1 MB 9 Oct 2026
  4. v0.1.34 8.1 MB 9 Oct 2026
  5. v0.1.33 8.1 MB 9 Oct 2026
  6. v0.1.32 8.1 MB 9 Oct 2026
Description from the Workshop

EXODUS CORE Exodus Core is a squad-versus-squad survival sandbox for Arma Reforger, set on Arland. Gather supplies, explore tiered loot areas, unlock keycard locations, build a squad base, and survive encounters with rival squads and zombies. Built around Reforger’s native systems, Exodus combines squad management, randomized deployment, scavenging, base building, vehicles, and Game Master tools. SQUADS & COMMUNICATION • Public and private squads supporting up to 12 players. • Unassigned, Alpha, Bravo, and Charlie fireteams. • Squad and fireteam chat and radio integration. • Squadmate map markers and name tags using squad/fireteam colors. • Local minimap, compass, Auto Run, tactical-map facing indicator, and private waypoints. SURVIVAL & LOOT • Random deployment across the scenario’s configured spawn points. • A forgiving civilian starter loadout with essential equipment. • Searchable containers with tiered loot and randomized rewards. • Keycard-access locations with progressively stronger equipment. • Build kits and tools available through the loot system. • Reduced gear-weight movement and stamina penalties. BUILDING & VEHICLES • Field building with fortifications and functional base facilities. • Squad command posts and squad-only radar deployment points. • Squad ownership and dismantling rules for player-built structures. • Vehicle salvaging to recover supplies. • Tiered vehicle pools and dedicated helicopter spawn markers. • Managed vehicle replacement and parked-vehicle retention rules. • Vehicles and player-built structures reset when the server restarts. WORLD & GAME MASTER • The Arland scenario with an offshore Oil Rig. • Zombie encounters powered by Project Outbreak and Creature Melee AI. • GM Event Director integration. • A GM-only Exodus Loot Arsenal with loot-tier labels. • An Exodus content filter in the Game Master entity browser. DEVELOPMENT STATUS Exodus Core remains under active development and multiplayer testing. Features, balance, an...