# LHDF Core LHDF Core is the framework the other mods of the Lost Hope Dynamic Framework (LHDF) build on. It adds no gameplay of its own.
Players now
0
Servers
2
Rating
-
Subscribers
-
4 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Boomstick Barry
- Version
- 1.0.3
- Size
- 2.5 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 1 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- A4EC6C2EB388C6FD
Recent adoption
30 days: +2 −1 ↑52
- − Operaciones Especiales MX 1.0.37 22h ago
- + Operaciones Especiales MX 1.0.37 1d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.36 1.0.37 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.36 1.0.37 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.36 1.0.37 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.35 1.0.36 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.35 1.0.36 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.35 1.0.36 3d ago
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.35 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.34 1.0.35 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.34 1.0.35 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.32 1.0.34 4d ago
Required by
25Often used with
8Version history
4-
v1.0.3 2.5 MB 1 Oct 2026
-
v1.0.2 2.5 MB 1 Oct 2026
-
v1.0.1 2.5 MB 1 Oct 2026
-
v1.0.0 57 KB 1 Oct 2026
Description from the Workshop
# LHDF Core LHDF Core is the framework the other mods of the Lost Hope Dynamic Framework (LHDF) build on. It adds no gameplay of its own. Each LHDF mod registers with Core when it is loaded. Core loads the mod's settings from JSON files on the server, sends the values clients need, stores the mod's data inside the vanilla save, and adds the mod's attributes and placeables to the Game Master editor. ## Features - Settings for every LHDF mod in one JSON file per mod. The file only needs the keys you change; the server never overwrites it. - A reference of every key with its default, range and description, written on every start. - Live changes by a Game Master: settings marked as live appear as checkboxes and sliders in the Game Master "LHDF" tab, in the mod's section, apply at once and are kept in `<Key>.live.json`. Delete that file to go back to the owner's settings. - Saved data of LHDF mods (per player and per world) is part of the vanilla save. Data of a mod that is not loaded is kept. - Returning players get their saved character back when vanilla would spawn them fresh after a restart. - Game Master editor: one "LHDF" attribute tab with a heading per LHDF mod, LHDF placeables in the Game Master content browser, plain-text search ("LHDF" or a mod name). Only Game Masters in unlimited edit mode and admins can read or change these attributes. - Admin rights for LHDF features: logged-in and listed server admins, players listed in `Core.json` `admins` (identity id or Steam id) and players named in the start parameter `-lhdfAdmins "<id>,<id>"`. - Shared world index of buildings and named map locations, built once and cached. - Work queue that spreads long jobs of LHDF mods over many frames. - Performance log and a warning when LHDF work in one frame takes too long. ## Required on server and clients Core replicates settings to clients and adds Game Master attributes, so it must be loaded on the server and on every client. It is normally pulled in as a dependency...