ArmaDB

# LHDF Vehicle Lock LHDF Vehicle Lock adds vehicle ownership, locks and keys.

Players now

3

Servers

3

Rating

-

Subscribers

-

4 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/EE26D4BA077DE98C

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
Boomstick Barry
Version
1.0.5
Size
3.2 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
1 Oct 2026
Updated
2 weeks ago
Workshop ID
EE26D4BA077DE98C

Recent adoption

30 days: +1 −0 ↑23

Version history

6
  1. v1.0.5 3.2 MB 1 Oct 2026
  2. v1.0.4 3.2 MB 1 Oct 2026
  3. v1.0.3 3.2 MB 1 Oct 2026
  4. v1.0.2 3.2 MB 1 Oct 2026
  5. v1.0.1 3.2 MB 1 Oct 2026
  6. v1.0.0 303 KB 1 Oct 2026
Description from the Workshop

# LHDF Vehicle Lock LHDF Vehicle Lock adds vehicle ownership, locks and keys. It is part of the Lost Hope Dynamic Framework (LHDF) and builds on LHDF Core. Every vehicle based on the vanilla vehicle base prefab can have an owner. The owner can lock it, give keys to other players and hand it over. Ownership, lock state and keys are saved with the vehicle in the vanilla save, which also keeps its position, damage, fuel and cargo. Players get vehicles by buying them (LHDF Shop), by claiming them (if the server allows it) or from a Game Master. ## Features - Access: the owner, key holders, the owner's group (optional) and admins (optional). AI act with the access of the player leading their group. - Locked vehicles refuse getting in, switching seats, doors, storage, refuel, repair and supply loading for anyone without access. The server also puts people without access out again and refuses taking items out of a locked vehicle's storage. - Interactions on the vehicle: owner info, lock and unlock, manage, claim and give up (claim and give up are 10 s hold actions). - Manage window (owner and admins): lock, give up, the key holders (offline ones too) with Take key, and the players nearby with Give key and Hand over. Works with mouse and controller. - Claiming of unowned, empty vehicles, off by default, with a limit per player. Bought vehicles do not count towards the limit. - Owned vehicles are not removed by the garbage system. A vehicle that is given up is an ordinary vehicle again. - Game Master attributes on vehicles: Owner (no owner, a connected player, or the offline owner kept) and Locked. - Vehicle Spawner (Game Master content browser under Systems, or in a world file): keeps one vehicle of a prefab at its spot and replaces it after the respawn delay once it is destroyed, deleted or owned by a player. Its vehicles are not saved until a player owns one, and cannot be claimed unless "Players may claim" is on. Game Master attributes: Respawn delay (10 to 1800 s),...