# LHDF Encounters Enemy AI encounters: zones, camps, patrols, enemies at map locations, encounters near players, missions with tasks and rewards, and directors that run sectors of the map.
Players now
0
Servers
2
Rating
-
Subscribers
-
4 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Boomstick Barry
- Version
- 1.0.2
- Size
- 4.3 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 1 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- 2DC9DBD50027BEDE
Recent adoption
30 days: +1 −0 ↑27
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.13 1.0.16 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.13 1.0.16 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #4 1.0.15 1.0.16 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.15 1.0.16 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.14 1.0.15 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.13 1.0.14 2d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.12 1.0.13 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.12 1.0.13 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.12 1.0.13 3d ago
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.12 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.11 1.0.12 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.11 1.0.12 3d ago
Requires
1Often used with
8Version history
3-
v1.0.2 4.3 MB 1 Oct 2026
-
v1.0.1 4.3 MB 1 Oct 2026
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v1.0.0 1.1 MB 1 Oct 2026
Description from the Workshop
# LHDF Encounters Enemy AI encounters and missions: zones, camps, patrols, enemies at map locations, encounters near players, missions with tasks and rewards, and directors that run sectors of the map. Part of the Lost Hope Dynamic Framework (LHDF). Every encounter and mission is a type. Six encounter types and 17 mission types ship with the mod, and a server owner can change them or add new ones in JSON. Encounter groups are created asleep. They wake when a living player character comes within the activation distance (600 m by default) and sleep again when no player was within 900 m for 60 seconds. Game Master cameras do not count. When all its groups are eliminated, an encounter is cleared and comes back after its respawn time, while no player is close. Missions use vanilla tasks, objectives, waves, time limits and rewards. ## Features - Encounter types: zone, encampment, patrol, ambush, squad, random. - Mission types (17): clear, destroy, eliminate, defend, recon, rescue, sabotage, secure, hunt, intel, checkpoint, supply cache, outpost, last stand and more. - A type sets faction, groups, compositions, radius, respawn, time limit, event mode and rewards. It can add named spawns, objectives (reach, hold, kill, destroy, rescue, extract), a task and actions. - Location enemies: enemies at named map locations (base, airport, city, town, village, hill), rolled at start by rules. Not at locations with a player spawn point, not in no-spawn zones. - Dynamic encounters near players and dynamic missions at locations away from players, with limits. - Event mode: more groups and reinforcement waves while players are inside. - Directors (sectors): overrides and a difficulty for everything in their area. They switch location enemies, dynamic encounters and dynamic missions of the sector on or off. - Adaptive sectors: after a zone is cleared, the director decides what comes back there. That can be an event zone, the rival faction (the sector keeps near its rival sh...