ArmaDB

# LHDF Data Sends data from your Arma Reforger server to a website, so the website can show it: live server status, the LHDF reports and the world for the website's 3D map.

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Servers

2

Rating

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Get it on the Workshop reforger.armaplatform.com/workshop/48EC67E9BAF8A8C8

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
Boomstick Barry
Version
1.0.1
Size
2.2 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Oct 2026
Updated
1 week ago
Workshop ID
48EC67E9BAF8A8C8

Recent adoption

30 days: +3 −0 ↑4

Version history

2
  1. v1.0.1 2.2 MB 3 Oct 2026

    ## [1.0.0] ### Added - World export for the website's 3D map, replacing the temporary probes of `_tools/worldmap_report`: terrain every 40 m, trees and bushes from 5 m, static objects (rocks from 10 m), the road network, inland water every 20 m and Core's world index, collected in Core's work queue (47 s on Nizla) and sent in parts (44 on Nizla). Sent only when the website does not have this map yet (a hash of the world file, its bounds and the terrain), or when the website asks (`worldExport` command). - Active missions: whatever a mod publishes through `LHDF_Reports.Publish` (LHDF Encounters: `missions`, on every mission start and end) goes to the website as one small item. - Placeables for the map: every LHDF placeable (traders, safe and no-build zones, vehicle spots and spawners, also Game Master placed), once after the start. - Settings `worldExport` (on) and `startupReports` (`report.encounters`, `report.shop`, `report.loot`).

  2. v1.0.0 2.2 MB 3 Oct 2026
Description from the Workshop

# LHDF Data Sends data from your Arma Reforger server to a website, so the website can show it: live server status, the LHDF reports and the world for the website's 3D map. Gameplay events come in a later version. All charts, reports and maps are made by the website; the server only collects and sends. **This mod sends data over the internet when you turn it on.** It is off by default. Nothing is sent until the server owner sets `enabled`, `serverId` and `apiKey` in `Data.json`. Player names are never sent. ## What it sends (version 0.3) - A heartbeat every 30 seconds: player count, player limit, server FPS, uptime, world and scenario name. - The LHDF reports of the loaded mods (performance, encounters, loot, shop) whenever a Game Master writes one in the LHDF tab, and the encounter, shop and loot reports once after the start. Nothing is scheduled. - The world for the website's 3D map (terrain, trees, objects, roads, water, buildings and places), once per map version, collected in the background in about a minute. - Traders, safe and no-build zones and vehicle spots, once after the start, so the map shows where they are (also the ones Game Masters placed). ## Settings `$profile:LHDF/<namespace>/Data.json`: | Key | Default | | |---|---|---| | `enabled` | `false` | Turn sending on | | `endpoint` | `https://losthopesurvival.online/api/ingest/v1/` | The website's ingest API, ending with `/` | | `serverId` | | This server's id on the website | | `apiKey` | | The key the website issued for this server. Keep this file private. | | `heartbeatSeconds` | `30` | | | `timeoutSeconds` | `15` | | | `maxQueueKB` | `4096` | Data kept while the website cannot be reached | | `worldExport` | `true` | Send the world when the website does not have this map yet | | `startupReports` | `["report.encounters", "report.shop", "report.loot"]` | Reports sent once after the start; the rest only from Game Masters | ## Required on server and clients Yes, like every mod in a server's list:...