Arga Incognito Server-side incognito for missions: AI takes disguised players for allies until their behaviour gives them away. Invisible suspicion, target-aware rules and optional reinforcements.
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Rating
100%
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22 downloads
Busiest servers running it 0 in total
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Players on servers with it
daily, last 30 days
Details
- Author
- VulturARG
- Version
- 1.0.2
- Size
- 1.0 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 23 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A676346D201F8E9
Recent adoption
30 days: +4 −4 ↑1
- − Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.2 1w ago
- + Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.2 1w ago
- − Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.2 2w ago
- ↑ Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.0 1.0.2 3w ago
- − Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.0 3w ago
- + Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.0 3w ago
- + Clan Arga - Misión: Buscando a Tio Ho Cap2 1.0.0 3w ago
- − Clan Arga - Misión: Buscando a Tio Ho Cap2 0.0.9 3w ago
- + Clan Arga - Misión: Buscando a Tio Ho Cap2 0.0.9 3w ago
Requires
41Required by
1Often used with
8Version history
4-
v1.0.2 1.0 MB 24 Sep 2026
-Fix VoN error.
-
v1.0.1 1.0 MB 24 Sep 2026
-
v1.0.0 1.0 MB 23 Sep 2026
-
v0.0.9 1.0 MB 23 Sep 2026
Description from the Workshop
Put your players in the enemy's uniform. The AI takes them for one of their own until their behaviour gives them away. Everything runs on the server and works on dedicated servers. HOW IT WORKS - Hostile acts break the disguise at once: talking on direct voice near the enemy, or shooting or killing one of them in front of a witness (or leaving the victim conscious). - Suspicious behaviour builds up an invisible suspicion level: aiming at them, sprinting, standing too close, shooting at nothing. At 100 the disguise breaks. - Players never see their suspicion level, and the AI gives no hint before the disguise breaks. - Fighting a common enemy is not suspicious. In a firefight, running, aiming and standing close are tolerated; talking or shooting the disguise faction still gives you away. - Suspicion fades while nothing suspicious happens. A broken disguise recovers once nobody sees the player for a while. REINFORCEMENTS (OPTIONAL) When a disguise breaks, a group of your choice spawns at a set distance and bearing and searches the spot where the player was exposed. Nearby breaks re-task the same group, and it leaves once every disguise is restored, never in sight of a player. SETUP 1. Add Arga Incognito as a dependency of your mission. 2. In the game mode, on SCR_PerceivedFactionManagerComponent, set m_bPerceivedFactionChangesAffectsAI = 1 and m_eCharacterPerceivedFactionOutfitType = HIGHEST_VALUE. 3. Place a GenericEntity with ARGA_IncognitoComponent in the world. 4. Give players a loadout with the other faction's uniform. All radii, rates and reinforcement settings are editable attributes. Full documentation in the addon's README. CREDITS An original ArgA design, grown from the disguise system of the ArgA mission "A La Deriva". The idea of gradual suspicion and reinforcements comes from Incognito-Continuatio. No code was taken from that mod. --- ARGA INCOGNITO (ESPAÑOL) Poné a tus jugadores con el uniforme enemigo. La IA los toma por uno de los suyos hasta qu...